Trigger passtime ball: Difference between revisions

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m (Updated old entity format to {{this is a}}. This action was perfomed by a bot under supervision.)
m (→‎Outputs: Substituted IO templates)
 
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{{this is a|e2|game=tf2|name=trigger_passtime_ball}}
{{this is a|brush entity|game=Team Fortress 2|name=trigger_passtime_ball}}


==Entity description==
==Entity description==
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==Outputs==
==Outputs==
{{O Targetname}}
{{O Targetname}}
{{IO|OnBallEnter}}
{{O|OnBallEnter}}
{{IO|OnBallExit}}
{{O|OnBallExit}}

Latest revision as of 11:25, 21 April 2025

trigger_passtime_ball is a brush entity available in Team Fortress 2 Team Fortress 2.

Entity description

Send enter/exit outputs when ball or player with ball enter/exits.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Origin:

Origin (X Y Z) (origin) <origin>
The position of this entity's center in the world. Rotating entities typically rotate around their origin.
Start Disabled ([todo internal name (i)]) <boolean>
Start disabled.

Inputs

EnableDisable:

Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.

Outputs

OnBallEnter
OnBallExit