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Rain modify (GoldSrc): Difference between revisions

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{{this is a|point|<!--sprite=1-->|name=rain_modify|engine=gldsrc|game=Paranoia}} Which is used to directly turn on and off the rain.
{{this is a|point entity|<!--sprite=1-->|name=rain_modify|engine=GoldSrc|game=Paranoia|game1=Cry of Fear}} Which is used to directly turn on and off the rain.
{{ModernImportant|It is possible to simply set constant rain on the map, without switching on and off - for this, do not specify the rain_modify name.}}
{{ModernImportant|It is possible to simply set constant rain on the map, without switching on and off - for this, do not specify the rain_modify name.}}



Latest revision as of 20:28, 17 May 2024

rain_modify is a point entity available in Paranoia Paranoia and Cry of Fear Cry of Fear. Which is used to directly turn on and off the rain.

Icon-Important.pngImportant:It is possible to simply set constant rain on the map, without switching on and off - for this, do not specify the rain_modify name.


Keyvalues

Fading time (m_flTime) <integer>
The time it takes for rain to acquire the specified settings. Set in seconds. This is to smoothly turn the rain on and off.
Tip.pngTip:A minute or two is fine (anyway, in action games always develop faster than in real life, because the genre obliges)


Drips per second (m_iDripsPerSecond) <integer>
The number of drops that appear per second.
Tip.pngTip:Normal such rain - somewhere around 2000 drops.


Wind X (m_flWindX) <integer>
Wind deflection
Wind Y (m_flWindY) <integer>
Wind deflection
Tip.pngTip:100, 200 - already a decent "oblique" rain.


Rand X (m_flRandX) <integer>
Wind deflection spread for each drop.
Rand Y (m_flRandY) <integer>
Wind deflection spread for each drop.
PlacementTip.pngExample:if the wind is worth 200 and the spread is 40, then for each drop the deviation will vary from 160 to 240.