Source TV Buglist: Difference between revisions
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Note:Please report all found bugs via the ingame Bug Report Tool first! (Default key: F4)
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Please read the [[Source TV]] documentation before posting bugs. | |||
{{note|Please report all found bugs via the ingame Bug Report Tool first! (Default key: F4)}} | |||
=Serious bugs= | ==Serious bugs== | ||
* | * '''tv_dispatchmode 2''' seems not to work at all. | ||
* '''tv_dispatchmode 2''' | ** '''tv_dispatchmode 1/2''' do not work when the master STV server is full [[User:Mdrowber|Mdrowber]] 18:28, 23 Jul 2008 (PDT) | ||
* When '''cameramode''' is activated, all people that connect while it is active, can´t see anything - they get stuck at the map-zero-point. It can be fixed be switching cameramode off/on regularly. | * When '''cameramode''' is activated, all people that connect while it is active, can´t see anything - they get stuck at the map-zero-point. It can be fixed be switching cameramode off/on regularly.''*This is fixed when you place a point_viewcontrol in the map*'' | ||
* | * When connected to a server, you can't use tv_relay to let srctv connect another server - when tv_autoretry is set to 1. | ||
* | * Setting sv_visblemaxplayers on a server will also limit the player slots of any connected SourceTV | ||
* When '''tv_transmitall''' is activated (1) with more than 100 spectators, there's a lag of few seconds (10-20) on respawn and drop of tickrate (up and down at same time). On same server, with '''tv_transmitall 0''', with same number of spectators, there's no problem. | |||
:you have one server with 100 people watching with transmitall and wonder why the server cant handle it? or did you use a srctv relay server on another machine? | |||
* Source TV in Left 4 Dead isn't working | |||
* Source TV in Garry's mod 13 isn't working | |||
[[Category:Feedback]] | |||
* '''tv_autorecord 1''' can cause extremely high memory use and/or crashes in long games. | |||
* The vast majority of SourceTV servers displays the IP instead of the name. | |||
: More details in this [http://www.mail-archive.com/hlds@list.valvesoftware.com/msg47169.html mailing list thread]. This bug has been [http://www.mail-archive.com/hlds_linux@list.valvesoftware.com/msg65492.html confirmed] by Valve. |
Latest revision as of 11:35, 12 June 2016
Please read the Source TV documentation before posting bugs.

Serious bugs
- tv_dispatchmode 2 seems not to work at all.
- tv_dispatchmode 1/2 do not work when the master STV server is full Mdrowber 18:28, 23 Jul 2008 (PDT)
- When cameramode is activated, all people that connect while it is active, can´t see anything - they get stuck at the map-zero-point. It can be fixed be switching cameramode off/on regularly.*This is fixed when you place a point_viewcontrol in the map*
- When connected to a server, you can't use tv_relay to let srctv connect another server - when tv_autoretry is set to 1.
- Setting sv_visblemaxplayers on a server will also limit the player slots of any connected SourceTV
- When tv_transmitall is activated (1) with more than 100 spectators, there's a lag of few seconds (10-20) on respawn and drop of tickrate (up and down at same time). On same server, with tv_transmitall 0, with same number of spectators, there's no problem.
- you have one server with 100 people watching with transmitall and wonder why the server cant handle it? or did you use a srctv relay server on another machine?
- Source TV in Left 4 Dead isn't working
- Source TV in Garry's mod 13 isn't working
- tv_autorecord 1 can cause extremely high memory use and/or crashes in long games.
- The vast majority of SourceTV servers displays the IP instead of the name.
- More details in this mailing list thread. This bug has been confirmed by Valve.