$ignorez: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (→‎top: clean up, replaced: {{ModernNote| → {{note|)
m (Nesciuse moved page $ignorez/en to $ignorez without leaving a redirect: Move en subpage to basepage)
 
(4 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{lang|{{FULLPAGENAME}}|$title=$ignorez}}
{{LanguageBar|title = $ignorez}}
 
{{Code|select=1|$ignorez}} {{Code|style=2|(as in "ignore the Z axis")}} is a [[boolean]] setting available in almost all {{source|4}} games that enables [[cheap]] [[sorting]]. It is mostly used for interface materials, which will always be rendered in front of the 3D world, and skybox materials, which will always be behind.
{{Code|select=1|$ignorez}} {{Code|style=2|(as in "ignore the Z axis")}} is a [[boolean]] setting available in almost all {{source|4}} games that enables [[cheap]] [[sorting]]. It is mostly used for interface materials, which will always be rendered in front of the 3D world, and skybox materials, which will always be behind.


Line 10: Line 11:
</gallery>
</gallery>


[[Category:Shader parameters|i]]
[[Category:Shader parameters|ignorez]]

Latest revision as of 03:38, 12 July 2024

English (en)Русский (ru)Translate (Translate)

$ignorez (as in "ignore the Z axis") is a boolean setting available in almost all Source Source games that enables cheap sorting. It is mostly used for interface materials, which will always be rendered in front of the 3D world, and skybox materials, which will always be behind.

Note.pngNote:$ignorez can be used on any textures or models, which means that, if the server allows custom files, it can be used to create a wallhack cheat. In Day of Defeat: Source Day of Defeat: Source, Team Fortress 2 Team Fortress 2, Counter-Strike: Source Counter-Strike: Source and Half-Life 2: Deathmatch Half-Life 2: Deathmatch, this is fixed by being disabled for models only, and attempting to use it on a model will print this error message into the console: "Ignoring material flag '$ignorez' on material 'X'".

Preview