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Rain settings (GoldSrc): Difference between revisions

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m (clean up, replaced: {{ModernTip| → {{tip|, {{ModernWarning| → {{warning|)
m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.)
 
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{{entity|rain_settings|<!--sprite=1-->|type=point|engine=gldsrc|game=Paranoia}} Which sets the global rain parameters for this map. The entity should be positioned at the height where the drops will spawn.
{{this is a|point entity|<!--sprite=1-->|name=rain_settings|engine=GoldSrc|game=Paranoia|game1=Cry of Fear|game2=Paranoia 2: Savior}} Which sets the global rain parameters for this map. The entity should be positioned at the height where the drops will spawn.
{{warning|It must be present on the map where it should rain.}}
{{warning|It must be present on the map where it should rain.}}



Latest revision as of 20:28, 17 May 2024

rain_settings is a point entity available in Paranoia Paranoia, Cry of Fear Cry of Fear, and Paranoia 2: Savior Paranoia 2: Savior. Which sets the global rain parameters for this map. The entity should be positioned at the height where the drops will spawn.

Warning.pngWarning:It must be present on the map where it should rain.

Keyvalues

Rain distance (m_flDistance) <integer>
Tip.pngTip:It is not necessary to change the radius - it is set quite optimally by default. Although if the map is "corridor" (lane), then it can be made smaller.
Weather type (m_iMode) <choices>
Type of precipitation
Value Description
0 Rain
1 Snow