User:JurgenKnops: Difference between revisions

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<div style='font-family: "Lucida Grande", "Lucida Sans Unicode", verdana, lucida, sans-serif; text-align: justify; color: #DDD6D6;'>Hello, and welcome to my User Page. My name is Jurgen Knops (feb, 1987) and live in The Netherlands. Since 1998 I’d played my first shooter – coincidence or not – it was [[Half-Life]]. The game fascinated me, so I started to play online – including the official mods [[Counter-Strike]] and [[Day of Defeat]]. The last one did start me to map for Half-Life and Day of Defeat, in a later stadium I'd decided to code with the SDK. When the release of [[Half-Life 2]] became a fact, I started to begin modding for the [[Source Engine]], just for myself and for own purposes.
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=== Information ===
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Hi, my name is Jurgen Knops. I live in The Netherlands and I'm 19 years old now. Currently I'm study Informatics in the ''"world largest port"''-city Rotterdam. Later I want to set my senses to the Microsoft software development technologies, like [http://www.microsoft.com/net/default.mspx .NET] and the [http://msdn.microsoft.com/vcsharp C#] coding language. For now I just want to have fun with Half-Life(2) and C++.
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=== Things I've done... ===
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In 1998 i'd played my first (online) shooter. And sure! It was Half-Life. Since that date I always played that game (including several mods). When the release of Half-Life2 becomes a fact, I began to interest me in the multi-purpose Source Engine. I always loved to help people with their problems when they were modding for Half-Life. So after the release of Half-Life2 I began to write tutorials in Dutch. This espessially for Dutch modders that are bad in English. Begin 2005 (March) I had wrote/translate a [http://www.jurgenknops.nl/images/software/Half-Life2ModelViewer_versie09NL.png Dutch version] of the standard [[Model_Viewer|Model Viewer]]. This with great honor from the Dutch Half-Life2 [http://www.halflife-2.nl Community]. Hm, maybe I should write/translate tutorials in the Dutch language as a contribution here on the VDC... Contact me if people want that!
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<div style='font-size: 20px'>&nbsp;&nbsp;&nbsp;<u>Things I’ve done</u></div>
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=== ...and thing I do ===
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* Since a couple of months I try to create an own concept, which contains.... trains. Trains? Yes, trains. For an outsider it looks like an odd idea, I can guarantee; it is :). It must be a kind of [http://www.jurgenknops.nl/images/layout/jurgen.jpg obsession] I think... The purpose of this 'project' is (in my case for so far) -> "What should, and also could(!), I do with my ideas on the Source Engine".


* Keeping the Dutch Half-Life2 Community "[http://www.halflife-2.nl HalfLife-2.nl]" alive as administrator of it...
* ''<u>March 2005</u>'', I'd wrote (translated) a Dutch version of the standard [[Model Viewer]]. This with great honour of the Dutch Half-Life 2 Community. Unfortunately the latest Steam version (V3) doesn’t support this translated version anymore. Maybe in a further stadium of my programming experience (read: when I want to take the time for it) I’ll create a new version of this Model Viewer.


* Help people with their Source Engine related problems. (Almost Dutch)


* And last but not least.. I'm a betatester of the second Half-Life2 mappack of "Spy" (Leon Brinkmann, also Dutch) which contains a couple of very nice maps! His first mappack can be found [http://halflife2.filefront.com/file/HalfLife_2_Leons_SP_Map_Pack;39881 here]
* ''<u>July 2005 to July 2006</u>'', I'd playtested the Half-Life 2 modification ‘[[Coastline to Atmosphere|From Coastline to Atmosphere]]’ from Leon Stephen Brinkmann. I'm also the creator of the ‘keycard’-model which gives the player - at a certain moment - access to another part of the mod. Against all expectations, this simple model will be back in Leon's upcoming mod ‘''Strider Mountain''’.
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[[Image:SPY_Mappack-2_1.jpg|Image:SPY_Mappack-2_1.jpg|140px|.]] [[Image:SPY_Mappack-2_2.jpg|Image:SPY_Mappack-2_2.jpg|140px|.]]
 
[[Image:SPY_Mappack-2_3.jpg|Image:SPY_Mappack-2_3.jpg|140px|.]]
* ''<u>September 2006 to April 2007</u>'', I translated a group of articles for the Dutch version of the Steam Support Wiki.
 
 
 
 
<div style='font-size: 20px'>&nbsp;&nbsp;&nbsp;<u>Things I do</u></div>
 
 
* ''<u>Since begin 2004 to ?</u>'', I try to create my own [[modification]], which is based on trains. Trains? Yes, it’s a kind of obsession for me, because I’m also a driver of them. The intention of this project is in it’s first place to get myself up-to-date with the Source Engine features (in the case to help other people with their problems) and second to answer the question ‘what should, and also, what could I do with my ideas on the engine’.
 
 
* ''<u>Since May 2005</u>'', I became as an administrator for HalfLife-2.nl – The greatest Half-Life 2 Community of The Netherlands.
 
 
* ''<u>Since October 2007</u>'', I became as a volunteer for the Stoom Community Group – The greatest Steam Community Group for Dutch and Flemish gamers.
 


<small>Pictures of the new mappack are added with permission of Leon Brinkmann himself.</small>
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<div style='font-size: 20px'>&nbsp;&nbsp;&nbsp;<u>Other information and/or references</u></div>




* [http://www.jurgenknops.nl/informatie.aspx JurgenKnops.nl] - My personal website/portfolio(Dutch).


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* [http://www.halflife-2.nl HalfLife-2.nl] - The greatest Dutch Half-Life 2 Community.
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* [http://steamcommunity.com/id/jurgenknops Steam Community ID] - My ID for the Steam Community.
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=== Contact ===
* [http://steamcommunity.com/groups/Stoom 'Stoom' Community page] - The greatest Steam Community Group for Dutch and Flemish gamers.
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* '''Email''': [mailto:info@jurgenknops.nl info@jurgenknops.nl]
* '''User Talk''': [[User_talk:JurgenKnops|Please click]]
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* [http://www.jurgenknops.nl/uploads/bezigheden/half-life-2-model-viewer-versie-0-9-nl.jpg Dutch version of the Model Viewer] - In memoriam anno 2006.
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=== External links ===
* [http://www.jurgenknops.nl/uploads/overigen/mijn-merchandise-collectie-van-valve-software-010.jpg My Valve/Half-Life 2 Collection] - Small, but fine.
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* http://www.jurgenknops.nl
* http://www.halflife-2.nl
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http://www.jurgenknops.nl/uploads/jurgen/JurgenKnops_SignatureValveDeveloperCommunity.png
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<small>HTML-TwoColumn layout by [[User:Zozart/category_test|Zozart]]</small><br>
<small>Jurgen hates spam! Even on the VDC. So, don't spam!</small>
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Latest revision as of 22:44, 12 March 2023


Hello, and welcome to my User Page. My name is Jurgen Knops (feb, 1987) and live in The Netherlands. Since 1998 I’d played my first shooter – coincidence or not – it was Half-Life. The game fascinated me, so I started to play online – including the official mods Counter-Strike and Day of Defeat. The last one did start me to map for Half-Life and Day of Defeat, in a later stadium I'd decided to code with the SDK. When the release of Half-Life 2 became a fact, I started to begin modding for the Source Engine, just for myself and for own purposes.



   Things I’ve done


  • March 2005, I'd wrote (translated) a Dutch version of the standard Model Viewer. This with great honour of the Dutch Half-Life 2 Community. Unfortunately the latest Steam version (V3) doesn’t support this translated version anymore. Maybe in a further stadium of my programming experience (read: when I want to take the time for it) I’ll create a new version of this Model Viewer.


  • July 2005 to July 2006, I'd playtested the Half-Life 2 modification ‘From Coastline to Atmosphere’ from Leon Stephen Brinkmann. I'm also the creator of the ‘keycard’-model which gives the player - at a certain moment - access to another part of the mod. Against all expectations, this simple model will be back in Leon's upcoming mod ‘Strider Mountain’.


  • September 2006 to April 2007, I translated a group of articles for the Dutch version of the Steam Support Wiki.



   Things I do


  • Since begin 2004 to ?, I try to create my own modification, which is based on trains. Trains? Yes, it’s a kind of obsession for me, because I’m also a driver of them. The intention of this project is in it’s first place to get myself up-to-date with the Source Engine features (in the case to help other people with their problems) and second to answer the question ‘what should, and also, what could I do with my ideas on the engine’.


  • Since May 2005, I became as an administrator for HalfLife-2.nl – The greatest Half-Life 2 Community of The Netherlands.


  • Since October 2007, I became as a volunteer for the Stoom Community Group – The greatest Steam Community Group for Dutch and Flemish gamers.



   Other information and/or references