DrawSetTextureFile: Difference between revisions

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m (→‎See also: Unicodifying, replaced: See Also → See also)
 
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{{navbar-last|CreateNewTextureID|ISurface}}
{{navbar-last|CreateNewTextureID|ISurface}}
=void '''DrawSetTextureFile'''(int id, const char *filename, int hardwareFilter, bool forceReload)=
=void [[ISurface]]::'''DrawSetTextureFile'''(int id, const char *filename,<br>int hardwareFilter, bool forceReload)=
Use after [[CreateNewTextureID]] to set the material referenced by a specified ID.
Use after [[CreateNewTextureID]] to set the material referenced by a specified ID.


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  {
  {
  currentId = surface()->[[CreateNewTextureID]]();
  currentId = surface()->[[CreateNewTextureID]]();
surface()->'''DrawSetTextureFile'''( currentId, texturename, false, true );
  }
  }
surface()->'''DrawSetTextureFile'''( currentId, texturename, false, true );
==See also==
==See Also==
* [[DrawSetTextureRGBA]]
* [[DrawSetTextureRGBA]]
[[Category:ISurface]]
[[Category:ISurface]]

Latest revision as of 09:15, 8 January 2024

CreateNewTextureID Return to ISurface

void ISurface::DrawSetTextureFile(int id, const char *filename,
int hardwareFilter, bool forceReload)

Use after CreateNewTextureID to set the material referenced by a specified ID.

int hardwareFilter
This integer has no effect on the ID produced.
bool forceReload
This boolean tells ISurface to reload the material if it's already contained in the specified ID. If the material isn't in the specified ID, it will load the material no matter what forceReload is set to.

Sample

currentId = surface()->DrawGetTextureId( texturename );
if ( currentId == -1 )
{
	currentId = surface()->CreateNewTextureID();
	surface()->DrawSetTextureFile( currentId, texturename, false, true );
}

See also