CreateNewTextureID: Difference between revisions

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{{navbar|DrawGetTextureId|ISurface|DrawSetTexture}}
{{navbar|DrawGetTextureId|ISurface|DrawSetTextureFile}}
=int CreateNewTextureID( bool procedural = false )=
=int [[ISurface]]::'''CreateNewTextureID'''( bool procedural = false )=
Use this before a [[DrawSetTexture]] function and after [[DrawGetTextureId]] to initialize a new texture ID.
Use this before [[DrawSetTextureFile]] or [[DrawSetTextureRGBA]] and after [[DrawGetTextureId]] to initialize a new texture ID.
==Sample==
==Sample==
  currentId = surface()->'''DrawGetTextureId'''( texturename );
  currentId = surface()->[[DrawGetTextureId]]( texturename );
  if ( currentId == -1 )
  if ( currentId == -1 )
  {
  {
  currentId = surface()->[[CreateNewTextureID]]();
  currentId = surface()->'''CreateNewTextureID'''();
surface()->[[DrawSetTextureFile]]( currentId, texturename, false, true );
  }
  }
surface()->[[DrawSetTextureFile]]( currentId, texturename, false, true );
[[Category:ISurface]]
[[Category:ISurface]]

Latest revision as of 19:32, 28 June 2006


int ISurface::CreateNewTextureID( bool procedural = false )

Use this before DrawSetTextureFile or DrawSetTextureRGBA and after DrawGetTextureId to initialize a new texture ID.

Sample

currentId = surface()->DrawGetTextureId( texturename );
if ( currentId == -1 )
{
	currentId = surface()->CreateNewTextureID();
	surface()->DrawSetTextureFile( currentId, texturename, false, true );
}