CreateNewTextureID: Difference between revisions
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m (navbar, categorize, and sample) |
m (added class) |
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{{navbar|DrawGetTextureId|ISurface| | {{navbar|DrawGetTextureId|ISurface|DrawSetTextureFile}} | ||
=int CreateNewTextureID( bool procedural = false )= | =int [[ISurface]]::'''CreateNewTextureID'''( bool procedural = false )= | ||
Use this before | Use this before [[DrawSetTextureFile]] or [[DrawSetTextureRGBA]] and after [[DrawGetTextureId]] to initialize a new texture ID. | ||
==Sample== | ==Sample== | ||
currentId = surface()-> | currentId = surface()->[[DrawGetTextureId]]( texturename ); | ||
if ( currentId == -1 ) | if ( currentId == -1 ) | ||
{ | { | ||
currentId = surface()->[[ | currentId = surface()->'''CreateNewTextureID'''(); | ||
surface()->[[DrawSetTextureFile]]( currentId, texturename, false, true ); | |||
} | } | ||
[[Category:ISurface]] | [[Category:ISurface]] |
Latest revision as of 19:32, 28 June 2006
int ISurface::CreateNewTextureID( bool procedural = false )
Use this before DrawSetTextureFile or DrawSetTextureRGBA and after DrawGetTextureId to initialize a new texture ID.
Sample
currentId = surface()->DrawGetTextureId( texturename ); if ( currentId == -1 ) { currentId = surface()->CreateNewTextureID(); surface()->DrawSetTextureFile( currentId, texturename, false, true ); }