User:Vizzys: Difference between revisions

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Just a map maker.
My various profiles:


https://steamcommunity.com/id/Viz/
[https://steamcommunity.com/id/Viz/ Steam]


useful resources for source engine mapping:
[https://community.lambdageneration.com/user/vizzys LambdaGeneration]


https://texture.ninja/ - Free Textures.
[https://gamebanana.com/members/765216 Gamebanana]
https://texturelabs.org/ - Free Textures.
https://www.texturecan.com/ - Free Textures.
https://www.textures.com/free - Free Textures.
https://www.28dayslater.co.uk/ - Good photo texture reference.
https://jacobdeanr.github.io/Source_Skyboxes/skybox_list_v3.html - Jacob Robbins aka Firegod's Skybox textures
https://www.rawpixel.com/board/325102/public-domain-gems-famous-paintings-free-vintage-illustrations?mode=shop&page=1&sort=curated - Public Domain Artwork (for use as textures)


https://gist.github.com/18swenskiq/262fc1e1f47ea34948905294c7b13e33 - Free models. CS:GO may be dead but these assets are still golden.
[https://www.moddb.com/members/rocketsurgery Moddb]
https://www.dodbits.com/dods/index.php/downloads/category/26-foliage-and-nature - Free models. From DoD:S mappers. Old but some gold.
https://drive.google.com/drive/folders/16Q9Cc9-JcIs5b4VY_iiFzPG9aMWJfiZu?usp=drive_link - Free models. A partial backup of gaming-models.de (rip). Old but some gold.
https://musopen.org/music/ - Royalty free music
https://freepd.com/ - Public Domain Music


https://rentry.org/fmqv5 - Mapbase Convars ( I wrote this list )
😊
https://mrkleiner.github.io/npp_vmt/ - Notepad++ Simple syntax highlighting. makes editing valve file formats easier.
 
https://viewer.shapediver.com/panorama-to-cubemap/index.html - Convert a 360 degree panorama to 6 cube faced skybox.
==  useful resources for source engine mapping: ==
https://www.jgimba.com/p/tutorials.html - Jason Gimba aka Maki's half life 2 tutorials
 
https://blog.maxofs2d.net/post/83154062767/hiding-large-scale-tiling-with-detail-textures - Maxof2sd's tutorial to hide texture repetition using detail textures
https://texture.ninja/ - '''Free Textures.'''
https://cpetry.github.io/NormalMap-Online/ - Normalmap Generation Online.
 
https://www.boundingboxsoftware.com/materialize/index.php - Image to material free software.
https://texturelabs.org/ - '''Free Textures.'''
http://will2k.byethost15.com/articles.htm?i=2 - Will2k's deep source engine technical musings
 
https://jesseculver.com/tutorials/sp2013setup/ - Tutorial to set up SDK2013sp by Jesse Culver aka Wazanator
https://goodtextures.com/gallery - '''Free Textures.'''
https://www.moddb.com/games/half-life-2/tutorials/the-basics-of-ai-in-half-life-2 - Tutorial for the basics of Half-life 2 AI in mapping
 
https://knockout.chat/thread/35107/1#post-1261603 - Animated $envmap tutorial, apparently thats a thing.
https://www.sharetextures.com/textures - '''Free Textures.'''
https://drive.google.com/file/d/15fvNzb8csnCGAJvXDQQx9WjtSc4G9kAM/view?usp=drive_link - Easy Multi level Elevator .vmf from KingPommes on facepunch.
 
https://drive.google.com/drive/folders/1DTk-U-nZJ8f7xXbet8UGZN9xcllbMU3o  - Obscure source engine knowledge useful in extremely unlikely scenarios.
https://www.texturecan.com/ - '''Free Textures.'''
https://www.moddb.com/tutorials/bad-sequence-of-path-tracks-double-loop-workaround - Obscure source engine knowledge useful in extremely unlikely scenarios.
 
https://ambientcg.com/list - '''Free Textures.'''
 
https://www.texturemax.com/ - '''Free Textures.'''
 
https://www.textures.com/free - '''Free Textures. (confirmed usage by valve on aperture desk job)'''
 
https://polyhaven.com/textures - '''Some Free textures'''
 
https://www.28dayslater.co.uk/ - '''Good photo texture reference.'''
 
https://jacobdeanr.github.io/Source_Skyboxes/ - '''Free Skybox textures'''
 
https://web.archive.org/web/20150927055650/http://mayang.com/textures/ - '''Wayback machine archive of free texture site (confirmed usage by valve on ep2)'''
 
https://www.rawpixel.com/public-domain - '''Public Domain Artwork (for use as textures)'''
 
https://modding-assets.net/# - '''Free Models, textures and prefabs.'''
 
https://gist.github.com/18swenskiq/262fc1e1f47ea34948905294c7b13e33 - '''Free models.''' CS:GO may be dead but these assets are still golden.
 
https://www.dodbits.com/dods/index.php/downloads/category/26-foliage-and-nature - '''Free models.''' From DoD:S mappers. Old but some gold.
 
https://drive.google.com/drive/folders/16Q9Cc9-JcIs5b4VY_iiFzPG9aMWJfiZu?usp=drive_link - '''Free models.''' A partial backup of gaming-models.de (rip). Old but some gold.
 
https://musopen.org/music/ - '''Royalty free music'''
 
https://freepd.com/ - '''Public Domain Music'''
 
---
 
https://rentry.org/96b8rqhc - '''Source Mapping Assets List''' (I wrote this)
 
https://rentry.org/fmqv5 - '''Mapbase Convars''' (I wrote this)
 
https://mrkleiner.github.io/npp_vmt/ - '''Notepad++ Simple syntax highlighting.''' makes editing valve file formats easier.
 
https://jaxry.github.io/panorama-to-cubemap/ - '''Convert a 360 degree panorama to 6 cube faced skybox.'''
 
https://www.jgimba.com/p/tutorials.html - '''Jason Gimba / Maki's half life 2 tutorials
'''
 
https://fpsleveldesign.blogspot.com/search/label/HL2%20Tutorial - '''Jim Partidge's old ass hl2 mapping blog / tutorial with gems within.'''
 
https://blog.maxofs2d.net/post/83154062767/hiding-large-scale-tiling-with-detail-textures - '''Maxof2sd tutorial to hide texture repetition using $detail textures'''
 
https://cpetry.github.io/NormalMap-Online/ - '''Normalmap Generation but Online.'''
 
http://will2k.byethost15.com/articles.htm?i=3 - '''Will2k's source engine technical musings'''
 
https://jesseculver.com/tutorials/sp2013setup/ - '''Tutorial to set up SDK2013sp by Wazanator
'''
 
https://www.moddb.com/games/half-life-2/tutorials/the-basics-of-ai-in-half-life-2 - '''Tutorial for the basics of Half-life 2 AI in mapping'''
 
https://knockout.chat/thread/35107/1#post-1261603 - '''Animated $envmap tutorial''' (apparently thats a thing.)
 
https://drive.google.com/file/d/15fvNzb8csnCGAJvXDQQx9WjtSc4G9kAM/view?usp=drive_link - '''Easy Multi level Elevator .vmf''' from KingPommes on facepunch.
 
https://drive.google.com/drive/folders/1DTk-U-nZJ8f7xXbet8UGZN9xcllbMU3o  - '''Obscure source engine knowledge'''
 
https://www.moddb.com/tutorials/bad-sequence-of-path-tracks-double-loop-workaround - '''Obscure source engine knowledge useful in one extremely unlikely scenario.'''
 
https://tools.wwwtyro.net/space-3d/index.html - '''Space Skybox generation. For your sci-fi map needs.'''
 
https://drive.google.com/drive/folders/0B6Yf4joAgkBnbFhHWnJtejdDcHc?resourcekey=0-jx04awB_ZT4Hj5Lo6OlhCw - '''half-wit2.com website archive - half life 2 tutorials '''

Latest revision as of 12:32, 9 July 2025

My various profiles:

Steam

LambdaGeneration

Gamebanana

Moddb

😊

useful resources for source engine mapping:

https://texture.ninja/ - Free Textures.

https://texturelabs.org/ - Free Textures.

https://goodtextures.com/gallery - Free Textures.

https://www.sharetextures.com/textures - Free Textures.

https://www.texturecan.com/ - Free Textures.

https://ambientcg.com/list - Free Textures.

https://www.texturemax.com/ - Free Textures.

https://www.textures.com/free - Free Textures. (confirmed usage by valve on aperture desk job)

https://polyhaven.com/textures - Some Free textures

https://www.28dayslater.co.uk/ - Good photo texture reference.

https://jacobdeanr.github.io/Source_Skyboxes/ - Free Skybox textures

https://web.archive.org/web/20150927055650/http://mayang.com/textures/ - Wayback machine archive of free texture site (confirmed usage by valve on ep2)

https://www.rawpixel.com/public-domain - Public Domain Artwork (for use as textures)

https://modding-assets.net/# - Free Models, textures and prefabs.

https://gist.github.com/18swenskiq/262fc1e1f47ea34948905294c7b13e33 - Free models. CS:GO may be dead but these assets are still golden.

https://www.dodbits.com/dods/index.php/downloads/category/26-foliage-and-nature - Free models. From DoD:S mappers. Old but some gold.

https://drive.google.com/drive/folders/16Q9Cc9-JcIs5b4VY_iiFzPG9aMWJfiZu?usp=drive_link - Free models. A partial backup of gaming-models.de (rip). Old but some gold.

https://musopen.org/music/ - Royalty free music

https://freepd.com/ - Public Domain Music

---

https://rentry.org/96b8rqhc - Source Mapping Assets List (I wrote this)

https://rentry.org/fmqv5 - Mapbase Convars (I wrote this)

https://mrkleiner.github.io/npp_vmt/ - Notepad++ Simple syntax highlighting. makes editing valve file formats easier.

https://jaxry.github.io/panorama-to-cubemap/ - Convert a 360 degree panorama to 6 cube faced skybox.

https://www.jgimba.com/p/tutorials.html - Jason Gimba / Maki's half life 2 tutorials

https://fpsleveldesign.blogspot.com/search/label/HL2%20Tutorial - Jim Partidge's old ass hl2 mapping blog / tutorial with gems within.

https://blog.maxofs2d.net/post/83154062767/hiding-large-scale-tiling-with-detail-textures - Maxof2sd tutorial to hide texture repetition using $detail textures

https://cpetry.github.io/NormalMap-Online/ - Normalmap Generation but Online.

http://will2k.byethost15.com/articles.htm?i=3 - Will2k's source engine technical musings

https://jesseculver.com/tutorials/sp2013setup/ - Tutorial to set up SDK2013sp by Wazanator

https://www.moddb.com/games/half-life-2/tutorials/the-basics-of-ai-in-half-life-2 - Tutorial for the basics of Half-life 2 AI in mapping

https://knockout.chat/thread/35107/1#post-1261603 - Animated $envmap tutorial (apparently thats a thing.)

https://drive.google.com/file/d/15fvNzb8csnCGAJvXDQQx9WjtSc4G9kAM/view?usp=drive_link - Easy Multi level Elevator .vmf from KingPommes on facepunch.

https://drive.google.com/drive/folders/1DTk-U-nZJ8f7xXbet8UGZN9xcllbMU3o - Obscure source engine knowledge

https://www.moddb.com/tutorials/bad-sequence-of-path-tracks-double-loop-workaround - Obscure source engine knowledge useful in one extremely unlikely scenario.

https://tools.wwwtyro.net/space-3d/index.html - Space Skybox generation. For your sci-fi map needs.

https://drive.google.com/drive/folders/0B6Yf4joAgkBnbFhHWnJtejdDcHc?resourcekey=0-jx04awB_ZT4Hj5Lo6OlhCw - half-wit2.com website archive - half life 2 tutorials