User talk:Generaleskimo: Difference between revisions
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(Private stuff :P) |
m (Reverted edit of ErcozEldar, changed back to last version by Dutchmega) |
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I'm changing the AppIDs based on the information inside of the ClientRegistry.blob. That's it! --[[User:Koraktor|Koraktor]] | I'm changing the AppIDs based on the information inside of the ClientRegistry.blob. That's it! --[[User:Koraktor|Koraktor]] | ||
==All the best...== | |||
: | ...for you in the coming period my friend. --[[User:JurgenKnops|Jurgen Knops]] 15:11, 20 Jun 2006 (PDT) | ||
:( | |||
: | :..... yeah, the same here mate. I hope you are okay in he long run. [[User:Game4ever|Game4ever]] 13:31, 16 Jul 2006 (PDT) | ||
== IM == | == IM == | ||
Could you add me at MSN/ | Could you add me at MSN/ICQ/whatever? I'd like to talk with you :) --[[User:Dutchmega|dutchmega]] 02:44, 22 Aug 2006 (PDT) |
Latest revision as of 10:53, 6 January 2009
Half-Life 3???—ts2do 16:22, 14 Apr 2006 (PDT)
- Looks like a wild guess. Especially because all other Valve games have IDs < 1000. --Koraktor
coop
Check out these:
void CBaseEntity::DoImpactEffect( trace_t &tr, int nDamageType ) void C_HL2MP_Player::DoImpactEffect( trace_t &tr, int nDamageType ) void C_TEHL2MPFireBullets::CreateEffects( void ) void CBaseEntity::TraceAttack( const CTakeDamageInfo &info, const Vector &vecDir, trace_t *ptr )
Your answer probably lies somewhere in there—ts2do 17:42, 17 Apr 2006 (PDT)
Steam Application IDs
I'm changing the AppIDs based on the information inside of the ClientRegistry.blob. That's it! --Koraktor
All the best...
...for you in the coming period my friend. --Jurgen Knops 15:11, 20 Jun 2006 (PDT)
- ..... yeah, the same here mate. I hope you are okay in he long run. Game4ever 13:31, 16 Jul 2006 (PDT)
IM
Could you add me at MSN/ICQ/whatever? I'd like to talk with you :) --dutchmega 02:44, 22 Aug 2006 (PDT)