User talk:Generaleskimo: Difference between revisions

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==Steam Application IDs==
==Steam Application IDs==
I'm changing the AppIDs based on the information inside of the ClientRegistry.blob. That's it! --[[User:Koraktor|Koraktor]]
I'm changing the AppIDs based on the information inside of the ClientRegistry.blob. That's it! --[[User:Koraktor|Koraktor]]
==All the best...==
...for you in the coming period my friend. --[[User:JurgenKnops|Jurgen Knops]] 15:11, 20 Jun 2006 (PDT)
:..... yeah, the same here mate. I hope you are okay in he long run. [[User:Game4ever|Game4ever]] 13:31, 16 Jul 2006 (PDT)
== IM ==
Could you add me at MSN/ICQ/whatever? I'd like to talk with you :) --[[User:Dutchmega|dutchmega]] 02:44, 22 Aug 2006 (PDT)

Latest revision as of 10:53, 6 January 2009

Half-Life 3???—ts2do 16:22, 14 Apr 2006 (PDT)

Looks like a wild guess. Especially because all other Valve games have IDs < 1000. --Koraktor

coop

Check out these:

void CBaseEntity::DoImpactEffect( trace_t &tr, int nDamageType )
void C_HL2MP_Player::DoImpactEffect( trace_t &tr, int nDamageType )
void C_TEHL2MPFireBullets::CreateEffects( void )
void CBaseEntity::TraceAttack( const CTakeDamageInfo &info, const Vector &vecDir, trace_t *ptr )

Your answer probably lies somewhere in there—ts2do 17:42, 17 Apr 2006 (PDT)

Steam Application IDs

I'm changing the AppIDs based on the information inside of the ClientRegistry.blob. That's it! --Koraktor


All the best...

...for you in the coming period my friend. --Jurgen Knops 15:11, 20 Jun 2006 (PDT)

..... yeah, the same here mate. I hope you are okay in he long run. Game4ever 13:31, 16 Jul 2006 (PDT)

IM

Could you add me at MSN/ICQ/whatever? I'd like to talk with you :) --dutchmega 02:44, 22 Aug 2006 (PDT)