Brush Entities Are Black: Difference between revisions
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SirYodaJedi (talk | contribs) (Never heard of the other one happening.) |
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The most common reason for this issue | The most common reason for this issue, especially when map porting, is having the <code>rendercolor</code> keyvalue set to <code>0 0 0</code>, which only affected the "color" [[render modes|rendermode]] in [[Goldsource]] (and only on sprites), but affects all rendermodes and entities in [[Source]]. If the problem persists try working through solution two below. | ||
The second possible cause is a corrupted entity. The best solution for corrupted entities is a complete replacement of them. Recreate the entity by right-clicking on the brush and selecting ''Move To World'', then ''Tie to Entity'' under the same menu. You can also use the buttons on the [[Hammer New Objects Toolbar|New Objects]] toolbar. Now select the entity you had previously and try again. | |||
The second possible cause | |||
[[Category:Compile errors]] | [[Category:Compile errors]] |
Latest revision as of 09:39, 14 April 2025
The most common reason for this issue, especially when map porting, is having the rendercolor
keyvalue set to 0 0 0
, which only affected the "color" rendermode in Goldsource (and only on sprites), but affects all rendermodes and entities in Source. If the problem persists try working through solution two below.
The second possible cause is a corrupted entity. The best solution for corrupted entities is a complete replacement of them. Recreate the entity by right-clicking on the brush and selecting Move To World, then Tie to Entity under the same menu. You can also use the buttons on the New Objects toolbar. Now select the entity you had previously and try again.