Env physics blocker: Difference between revisions
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{{CD|CEnvPhysicsBlocker}} | {{CD|CEnvPhysicsBlocker}} | ||
{{ | {{CD|C_EnvPhysicsBlocker|base=C_BaseEntity|client=1}} | ||
{{this is a|point entity|name=env_physics_blocker|game=Left 4 Dead 2}} It blocks players and physics objects. | |||
== Keyvalues == | == Keyvalues == | ||
{{KV Targetname}} | |||
{{KV|Mins|intn=boxmins|vector}} | {{KV|Mins|intn=boxmins|vector}} | ||
{{KV|Maxs|intn=boxmaxs|vector| | {{KV|Maxs|intn=boxmaxs|vector| | ||
Used when angles other value than 0 0 0. {{Bug| | Used when angles are other value than 0 0 0. {{Bug*|Non zero angles cause vphysics objects to always be blocked by this entity ignoring BlockType}}}} | ||
{{KV|Mins|intn=mins|vector}} | {{KV|Mins|intn=mins|vector|nofgd=1}} | ||
{{KV|Maxs|intn=maxs|vector| | {{KV|Maxs|intn=maxs|vector|nofgd=1| | ||
Used when angles are 0 0 0}} | Used when angles are 0 0 0}} | ||
{{KV|Initial State|intn=initialstate|bool|Initial state of the blocker}} | |||
{{KV|Initial State|intn=initialstate| | |||
:* 0 : Disabled | :* 0 : Disabled | ||
:* 1 : Enabled | :* 1 : Enabled | ||
Line 29: | Line 30: | ||
|} | |} | ||
{{KV Angles}} | {{KV Angles}} | ||
== Inputs == | == Inputs == | ||
{{ | {{I|Enable|Enables the Blocker}} | ||
{{ | {{I|Disable|Disables the Blocker}} | ||
== See | == See also == | ||
* [[env_player_blocker]] | * [[env_player_blocker]] | ||
[[Category:Physics]] | [[Category:Physics]] |
Latest revision as of 18:09, 24 May 2025
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CEnvPhysicsBlocker |
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C_EnvPhysicsBlocker |
env_physics_blocker
is a point entity available in Left 4 Dead 2. It blocks players and physics objects.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Mins (boxmins) <vector>
- Maxs (boxmaxs) <vector>
- Used when angles are other value than 0 0 0.
Bug*:Non zero angles cause vphysics objects to always be blocked by this entity ignoring BlockType
- Initial State (initialstate) <boolean>
- Initial state of the blocker
- 0 : Disabled
- 1 : Enabled
- Blocks (BlockType) <choices>
- What should be blocked
Value Description 0
Everyone 1
Survivors 2
Player Infected 3
All Special Infected (Player and AI) 4
All players and physics objects
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Inputs
- Enable
- Enables the Blocker
- Disable
- Disables the Blocker