Half-Life SDK/Textures: Difference between revisions

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{{goldsrc topicon}}
#REDIRECT [[:Category:GoldSrc Textures]]
{{category header}}
{{category newcolumn}}
{{todo|<ul>
<li> Decals in GoldSrc (Decals.wad, indexalpha [[SPR|sprites]], just baking into face texture)
<li> Detail Textures
<li> AllocBlock (max textures; dictated by lightmaps, which are always 16 texels per luxel, regardless of texture scale
<li> "Chrome" textures
<li> [[Func_wall (GoldSrc)|func_wall]] (actually required for certain texture rendermodes)
</ol>}}
 
== Getting started ==
* [[.wad|WADs]]
* [[Decals (GoldSrc)|Decals]]
* [[Skybox (GoldSrc)|Skyboxes]]
 
== External links ==
* [https://the303.org/tutorials/gold_texture.htm The303's GoldSrc texture tutorial]
 
{{category end}}
 
''Return to the [[Half-Life_SDK|GoldSrc Engine WIKI home]] for a full list of articles.''__NOTOC__
 
[[Category:Entry pages]]

Latest revision as of 11:55, 25 October 2023