Trigger cdaudio: Difference between revisions
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Note:The MP3 files loaded, and what number they are used as in this entity are hard-coded into the game, except in
. Therefore, the filenames of custom MP3s must be very specific.
Note:In early retail (WON) versions of the game, only CD Audio support was support. Later WON versions added undocumented MP3 playback which was used in the Steam release.
Note:Track 29 or gamestartup.mp3 will automatically play upon game launching into the main menu, and will loop and continue to play until another music track is called or a mulitplayer server is loaded.
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# | {{tabs|trigger cdaudio|goldsrc = 1|source = 1|main = goldsrc}} | ||
{{distinguish|target_cdaudio|desc1=the point entity}} | |||
{{this is a|brush entity|engine=GoldSrc|name=trigger_cdaudio|sprite=ambient generic.png}} | |||
It plays a specified track either on the CD or in the media folder when the player walks through this entity. | |||
{{clr}}{{Note|The [[MP3]] files loaded, and what number they are used as in this entity are hard-coded into the game, except in {{czds}}. Therefore, the filenames of custom MP3s must be very specific.}} | |||
{{Note|In early retail (WON) versions of the game, only CD Audio support was support. Later WON versions added undocumented MP3 playback which was used in the Steam release.}} | |||
== Keyvalues == | |||
{{KV|MP3 file|intn=trackname|string|only={{czds}}|The path of the [[MP3]] track to play, relative to the base mod directory.}} | |||
{{KV|Loop|intn=loop|boolean|only={{czds}}|Whether the track should loop. | |||
:{{modernConfirm|Broken in current Steam release?}} | |||
}} | |||
{{KV|Track|intn=health|integer choices|[[List of Half-Life 1 music|Track number]] to play. Either is associated with the name of an [[MP3]] file to play via the media folder (only in {{pcgw|Half-Life#No_music_playback_in_the_retail_version|later WON version as undocumented}}, fully supported in all Steam versions) OR the CD-track number if a Red Book Audio CD is available (Windows only).}} | |||
:{| class=standard-table | |||
! Value || Mp3 file to play | |||
|- | |||
| {{mono|1}} || {{mono|<None>}} | |||
|- | |||
| {{mono|2}} || {{mono|Half-Life01.mp3}} | |||
|- | |||
| {{mono|3}} || {{mono|Prospero01.mp3}} | |||
|- | |||
| {{mono|4}} || {{mono|Half-Life12.mp3}} | |||
|- | |||
| {{mono|5}} || {{mono|Half-Life07.mp3}} | |||
|- | |||
| {{mono|6}} || {{mono|Half-Life10.mp3}} | |||
|- | |||
| {{mono|7}} || {{mono|Suspense01.mp3}} | |||
|- | |||
| {{mono|8}} || {{mono|Suspense03.mp3}} | |||
|- | |||
| {{mono|9}} || {{mono|Half-Life09.mp3}} | |||
|- | |||
| {{mono|10}} || {{mono|Half-Life02.mp3}} | |||
|- | |||
| {{mono|11}} || {{mono|Half-Life13.mp3}} | |||
|- | |||
| {{mono|12}} || {{mono|Half-Life04.mp3}} | |||
|- | |||
| {{mono|13}} || {{mono|Half-Life15.mp3}} | |||
|- | |||
| {{mono|14}} || {{mono|Half-Life14.mp3}} | |||
|- | |||
| {{mono|15}} || {{mono|Half-Life16.mp3}} | |||
|- | |||
| {{mono|16}} || {{mono|Suspense02.mp3}} | |||
|- | |||
| {{mono|17}} || {{mono|Half-Life03.mp3}} | |||
|- | |||
| {{mono|18}} || {{mono|Half-Life08.mp3}} | |||
|- | |||
| {{mono|19}} || {{mono|Prospero02.mp3}} | |||
|- | |||
| {{mono|20}} || {{mono|Half-Life05.mp3}} | |||
|- | |||
| {{mono|21}} || {{mono|Prospero04.mp3}} | |||
|- | |||
| {{mono|22}} || {{mono|Half-Life11.mp3}} | |||
|- | |||
| {{mono|23}} || {{mono|Half-Life06.mp3}} | |||
|- | |||
| {{mono|24}} || {{mono|Prospero03.mp3}} | |||
|- | |||
| {{mono|25}} || {{mono|Half-Life17.mp3}} | |||
|- | |||
| {{mono|26}} || {{mono|Prospero05.mp3}} | |||
|- | |||
| {{mono|27}} || {{mono|Suspense05.mp3}} | |||
|- | |||
| {{mono|28}} || {{mono|Suspense07.mp3}} | |||
|- | |||
| {{mono|29}} || {{mono|gamestartup.mp3}} | |||
|- | |||
| {{mono|30}} || {{mono|<None>}} | |||
|- | |||
|} | |||
{{note|Track 29 or {{mono|gamestartup.mp3}} will automatically play upon game launching into the main menu, and will loop and continue to play until another music track is called or a mulitplayer server is loaded.}} | |||
{{Hl1_kv_targetname}} | |||
==See also== | |||
* {{ent|target_cdaudio}}, a point entity used for the same purpose | |||
* [[Soundtrack lists]] | |||
[[Category:Half-Life]] | |||
[[Category:Half-Life Entities]] | |||
[[Category:Level Design]] | |||
[[Category:GoldSrc Sound System]] |
Latest revision as of 11:56, 15 March 2025
Not to be confused with target_cdaudio (the point entity).

trigger_cdaudio
is a brush entity available in all GoldSrc games.
It plays a specified track either on the CD or in the media folder when the player walks through this entity.



Keyvalues
- MP3 file (trackname) <string> (only in
)
- The path of the MP3 track to play, relative to the base mod directory.
- Loop (loop) <boolean> (only in
)
- Whether the track should loop.
Confirm:Broken in current Steam release?
- Track (health) <integer choices>
- Track number to play. Either is associated with the name of an MP3 file to play via the media folder (only in
later WON version as undocumented, fully supported in all Steam versions) OR the CD-track number if a Red Book Audio CD is available (Windows only).
Value Mp3 file to play 1 <None> 2 Half-Life01.mp3 3 Prospero01.mp3 4 Half-Life12.mp3 5 Half-Life07.mp3 6 Half-Life10.mp3 7 Suspense01.mp3 8 Suspense03.mp3 9 Half-Life09.mp3 10 Half-Life02.mp3 11 Half-Life13.mp3 12 Half-Life04.mp3 13 Half-Life15.mp3 14 Half-Life14.mp3 15 Half-Life16.mp3 16 Suspense02.mp3 17 Half-Life03.mp3 18 Half-Life08.mp3 19 Prospero02.mp3 20 Half-Life05.mp3 21 Prospero04.mp3 22 Half-Life11.mp3 23 Half-Life06.mp3 24 Prospero03.mp3 25 Half-Life17.mp3 26 Prospero05.mp3 27 Suspense05.mp3 28 Suspense07.mp3 29 gamestartup.mp3 30 <None>

- Name (targetname) <string>
- The targetname that other entities refer to this entity by.
See also
- target_cdaudio, a point entity used for the same purpose
- Soundtrack lists