User:JurgenKnops: Difference between revisions

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Yup, page exists.. And sure -> it needs an update!
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<div style='font-family: "Lucida Grande", "Lucida Sans Unicode", verdana, lucida, sans-serif; text-align: justify; color: #DDD6D6;'>Hello, and welcome to my User Page. My name is Jurgen Knops (feb, 1987) and live in The Netherlands. Since 1998 I’d played my first shooter – coincidence or not – it was [[Half-Life]]. The game fascinated me, so I started to play online – including the official mods [[Counter-Strike]] and [[Day of Defeat]]. The last one did start me to map for Half-Life and Day of Defeat, in a later stadium I'd decided to code with the SDK. When the release of [[Half-Life 2]] became a fact, I started to begin modding for the [[Source Engine]], just for myself and for own purposes.
 
 
 
 
<div style='font-size: 20px'>&nbsp;&nbsp;&nbsp;<u>Things I’ve done</u></div>
 
 
* ''<u>March 2005</u>'', I'd wrote (translated) a Dutch version of the standard [[Model Viewer]]. This with great honour of the Dutch Half-Life 2 Community. Unfortunately the latest Steam version (V3) doesn’t support this translated version anymore. Maybe in a further stadium of my programming experience (read: when I want to take the time for it) I’ll create a new version of this Model Viewer.
 
 
* ''<u>July 2005 to July 2006</u>'', I'd playtested the Half-Life 2 modification ‘[[Coastline to Atmosphere|From Coastline to Atmosphere]]’ from Leon Stephen Brinkmann. I'm also the creator of the ‘keycard’-model which gives the player - at a certain moment - access to another part of the mod. Against all expectations, this simple model will be back in Leon's upcoming mod ‘''Strider Mountain''’.
 
 
* ''<u>September 2006 to April 2007</u>'', I translated a group of articles for the Dutch version of the Steam Support Wiki.
 
 
 
 
<div style='font-size: 20px'>&nbsp;&nbsp;&nbsp;<u>Things I do</u></div>
 
 
* ''<u>Since begin 2004 to ?</u>'', I try to create my own [[modification]], which is based on trains. Trains? Yes, it’s a kind of obsession for me, because I’m also a driver of them. The intention of this project is in it’s first place to get myself up-to-date with the Source Engine features (in the case to help other people with their problems) and second to answer the question ‘what should, and also, what could I do with my ideas on the engine’.
 
 
* ''<u>Since May 2005</u>'', I became as an administrator for HalfLife-2.nl – The greatest Half-Life 2 Community of The Netherlands.
 
 
* ''<u>Since October 2007</u>'', I became as a volunteer for the Stoom Community Group – The greatest Steam Community Group for Dutch and Flemish gamers.
 
 
 
 
<div style='font-size: 20px'>&nbsp;&nbsp;&nbsp;<u>Other information and/or references</u></div>
 
 
* [http://www.jurgenknops.nl/informatie.aspx JurgenKnops.nl] - My personal website/portfolio(Dutch).
 
* [http://www.halflife-2.nl HalfLife-2.nl] - The greatest Dutch Half-Life 2 Community.
 
* [http://steamcommunity.com/id/jurgenknops Steam Community ID] - My ID for the Steam Community.
 
* [http://steamcommunity.com/groups/Stoom 'Stoom' Community page] - The greatest Steam Community Group for Dutch and Flemish gamers.
 
 
* [http://www.jurgenknops.nl/uploads/bezigheden/half-life-2-model-viewer-versie-0-9-nl.jpg Dutch version of the Model Viewer] - In memoriam anno 2006.
 
* [http://www.jurgenknops.nl/uploads/overigen/mijn-merchandise-collectie-van-valve-software-010.jpg My Valve/Half-Life 2 Collection] - Small, but fine.
 
</div>

Latest revision as of 22:44, 12 March 2023


Hello, and welcome to my User Page. My name is Jurgen Knops (feb, 1987) and live in The Netherlands. Since 1998 I’d played my first shooter – coincidence or not – it was Half-Life. The game fascinated me, so I started to play online – including the official mods Counter-Strike and Day of Defeat. The last one did start me to map for Half-Life and Day of Defeat, in a later stadium I'd decided to code with the SDK. When the release of Half-Life 2 became a fact, I started to begin modding for the Source Engine, just for myself and for own purposes.



   Things I’ve done


  • March 2005, I'd wrote (translated) a Dutch version of the standard Model Viewer. This with great honour of the Dutch Half-Life 2 Community. Unfortunately the latest Steam version (V3) doesn’t support this translated version anymore. Maybe in a further stadium of my programming experience (read: when I want to take the time for it) I’ll create a new version of this Model Viewer.


  • July 2005 to July 2006, I'd playtested the Half-Life 2 modification ‘From Coastline to Atmosphere’ from Leon Stephen Brinkmann. I'm also the creator of the ‘keycard’-model which gives the player - at a certain moment - access to another part of the mod. Against all expectations, this simple model will be back in Leon's upcoming mod ‘Strider Mountain’.


  • September 2006 to April 2007, I translated a group of articles for the Dutch version of the Steam Support Wiki.



   Things I do


  • Since begin 2004 to ?, I try to create my own modification, which is based on trains. Trains? Yes, it’s a kind of obsession for me, because I’m also a driver of them. The intention of this project is in it’s first place to get myself up-to-date with the Source Engine features (in the case to help other people with their problems) and second to answer the question ‘what should, and also, what could I do with my ideas on the engine’.


  • Since May 2005, I became as an administrator for HalfLife-2.nl – The greatest Half-Life 2 Community of The Netherlands.


  • Since October 2007, I became as a volunteer for the Stoom Community Group – The greatest Steam Community Group for Dutch and Flemish gamers.



   Other information and/or references