Talk:Ai goal follow: Difference between revisions
Jump to navigation
Jump to search
(→What does "Maximum State" ConVar mean?: new section) |
m (Nesciuse moved page Talk:Multipage Base Pages Temp Storage/Ai goal follow to Talk:Ai goal follow without leaving a redirect: Moving back to proper place) |
||
(2 intermediate revisions by 2 users not shown) | |||
Line 6: | Line 6: | ||
:Can't see any difference between those two. [[User:Loudslappingsounds|Loudslappingsounds]] ([[User talk:Loudslappingsounds|talk]]) 18:46, 27 November 2018 (UTC) | :Can't see any difference between those two. [[User:Loudslappingsounds|Loudslappingsounds]] ([[User talk:Loudslappingsounds|talk]]) 18:46, 27 November 2018 (UTC) | ||
== What does "Maximum State" | == What does "Maximum State" KeyValue mean? == | ||
[[File:Maximum state.png|thumb]] | [[File:Maximum state.png|thumb]] | ||
I dont know what does it mean, and in the Valve Developer Community never talks about it. | I dont know what does it mean, and in the Valve Developer Community never talks about it. |
Latest revision as of 16:01, 15 July 2024
"Sidekick" and "Vortigaunt" formation settings
I've tested these using npc_alyx. And it appears that both of these settings make the NPC follow their target close enough to sometimes trigger the "move out of the way" behavior, even when moving away from their direction.
My testing wasn't very good, though. So I won't add it to the article just yet. Someone should test this more thoroughly. --RandomCatDude (talk) 21:10, 26 November 2018 (UTC)
- Can't see any difference between those two. Loudslappingsounds (talk) 18:46, 27 November 2018 (UTC)
What does "Maximum State" KeyValue mean?
I dont know what does it mean, and in the Valve Developer Community never talks about it.