Talk:Dynamic RTT shadow angles in Source 2007: Difference between revisions
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This is some serious Jason M quality level of hacks. --MrFourVideoCards ([[User talk:MrFourVideoCards|talk]]) 21:32, 5 Dec 2011 | |||
Saul Rennison - you my hero!!! :) That's really fantastic code!!! Very big thanks!!! --[[User:Slam12f| | I agree... this is fantastic. Thank you Saul. --AlanEdwardes ([[User talk:AlanEdwardes|talk]]) 20:49, 11 Mar 2012 | ||
Saul Rennison - you my hero!!! :) That's really fantastic code!!! Very big thanks!!! --Slam12f ([[User talk:Slam12f|talk]]) 04:41, 21 May 2013 | |||
== errors i got == | == errors i got == | ||
Error 1 error LNK2019: unresolved external symbol "public: bool __thiscall CWorldLights::GetBrightestLightSource(class Vector const &,class Vector &,class Vector &)" (?GetBrightestLightSource@CWorldLights@@QAE_NABVVector@@AAV2@1@Z) referenced in function "private: void __thiscall CClientShadowMgr::UpdateShadowDirectionFromLocalLightSource(unsigned short)" (?UpdateShadowDirectionFromLocalLightSource@CClientShadowMgr@@AAEXG@Z) G:\Meem.P\src\game\client\clientshadowmgr.obj Client (HL2MP) | |||
Error 2 error LNK2001: unresolved external symbol "class CWorldLights * g_pWorldLights" (?g_pWorldLights@@3PAVCWorldLights@@A) G:\Meem.P\src\game\client\clientshadowmgr.obj Client (HL2MP) | |||
Error 3 error LNK1120: 2 unresolved externals G:\Meem.P\src\game\client\Release_mod_hl2mp\\client.dll 1 1 Client (HL2MP) | |||
Error 3 error LNK1120: 2 unresolved externals G:\Meem.P\src\game\client\Release_mod_hl2mp\\client.dll 1 1 Client (HL2MP) | |||
and yes im using mp, how do fix | |||
-- | and yes im using mp, how do fix --Ze Voidah ([[User talk:Ze Voidah|talk]]) 07:01, 13 January 2019 | ||
== SDK 2013 Compatible ? == | == SDK 2013 Compatible ? == | ||
Does this work for Source SDK 2013 ? I followed all the steps and it didnt worked... Maybe there are few fixes to bring here and there so it's 2013 compatible ? --Greenyred ([[User talk:Greenyred|talk]]) 00:14, 17 Dec 2019 | |||
It works for both 2007 and 2013 bases, what sort of issue did you happen to stumble upon? --Avanate ([[User talk:Avanate|talk]]) 01:12, 20 Dec 2019 | |||
== Shadow lerp fix? == | |||
At the top of the page, it says that there is a bug with the dynamic angle implementation that causes issues when standing inbetween two light sources. This is very visible and I am wondering if anyone found a fix? --Phoenixwhitefire2000 ([[User talk:Phoenixwhitefire2000|talk]]) 13:50, 31 Jan 2013 |
Latest revision as of 20:04, 17 June 2024

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This is some serious Jason M quality level of hacks. --MrFourVideoCards (talk) 21:32, 5 Dec 2011
I agree... this is fantastic. Thank you Saul. --AlanEdwardes (talk) 20:49, 11 Mar 2012
Saul Rennison - you my hero!!! :) That's really fantastic code!!! Very big thanks!!! --Slam12f (talk) 04:41, 21 May 2013
errors i got
Error 1 error LNK2019: unresolved external symbol "public: bool __thiscall CWorldLights::GetBrightestLightSource(class Vector const &,class Vector &,class Vector &)" (?GetBrightestLightSource@CWorldLights@@QAE_NABVVector@@AAV2@1@Z) referenced in function "private: void __thiscall CClientShadowMgr::UpdateShadowDirectionFromLocalLightSource(unsigned short)" (?UpdateShadowDirectionFromLocalLightSource@CClientShadowMgr@@AAEXG@Z) G:\Meem.P\src\game\client\clientshadowmgr.obj Client (HL2MP)
Error 2 error LNK2001: unresolved external symbol "class CWorldLights * g_pWorldLights" (?g_pWorldLights@@3PAVCWorldLights@@A) G:\Meem.P\src\game\client\clientshadowmgr.obj Client (HL2MP)
Error 3 error LNK1120: 2 unresolved externals G:\Meem.P\src\game\client\Release_mod_hl2mp\\client.dll 1 1 Client (HL2MP)
and yes im using mp, how do fix --Ze Voidah (talk) 07:01, 13 January 2019
SDK 2013 Compatible ?
Does this work for Source SDK 2013 ? I followed all the steps and it didnt worked... Maybe there are few fixes to bring here and there so it's 2013 compatible ? --Greenyred (talk) 00:14, 17 Dec 2019
It works for both 2007 and 2013 bases, what sort of issue did you happen to stumble upon? --Avanate (talk) 01:12, 20 Dec 2019
Shadow lerp fix?
At the top of the page, it says that there is a bug with the dynamic angle implementation that causes issues when standing inbetween two light sources. This is very visible and I am wondering if anyone found a fix? --Phoenixwhitefire2000 (talk) 13:50, 31 Jan 2013