Custom camera effects: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
 
No edit summary
 
(6 intermediate revisions by 4 users not shown)
Line 1: Line 1:
It is possible to create custom camera effects by using <code>[[point_camera]]</code> or by adding a new [[HUD Elements|HUD element]].


== Custome Camera Effects ==
== Point Camera ==
Custom camera effects are easily produceable with <code>[[point_camera]]</code>.


Only for point_camra
=== Broken lens effect ===


Take the texture (invisible) make a block infront of the point_camera, then use the decal tool {shift + D}
Take the ''invisible'' texture and make a block in front of the <code>point_camera</code>. Then using the [[Hammer Decal Tool|decal tool]], take the texture <code>decals/glass/shot1</code> and place it right in front of the <code>point_camera</code> entity. Through the monitor it will now look like the image was shot through the broken lens.
take the texture decals/glass/shot1 and use the decal tool to place it rite infront of the point_camera lence and then threw the the monitor it will look like the camera was shot in the lence


--[[User:Shadow|Shadow]] 14:36, 15 Mar 2006 (PST)mathew m
== HUD Modification ==
 
Another possible solution would be to add a new [[HUD Elements|HUD element]] which fits the whole screen. The [[Basic Hud Modification]] tutorial explains how to perform a similar addition.
 
[[Category:Camera]]

Latest revision as of 01:58, 25 August 2008

It is possible to create custom camera effects by using point_camera or by adding a new HUD element.

Point Camera

Custom camera effects are easily produceable with point_camera.

Broken lens effect

Take the invisible texture and make a block in front of the point_camera. Then using the decal tool, take the texture decals/glass/shot1 and place it right in front of the point_camera entity. Through the monitor it will now look like the image was shot through the broken lens.

HUD Modification

Another possible solution would be to add a new HUD element which fits the whole screen. The Basic Hud Modification tutorial explains how to perform a similar addition.