Custom camera effects: Difference between revisions
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It is possible to create custom camera effects by using <code>[[point_camera]]</code> or by adding a new [[HUD Elements|HUD element]]. | |||
== | == Point Camera == | ||
Custom camera effects are easily produceable with <code>[[point_camera]]</code>. | |||
=== Broken lens effect === | |||
Take the texture | Take the ''invisible'' texture and make a block in front of the <code>point_camera</code>. Then using the [[Hammer Decal Tool|decal tool]], take the texture <code>decals/glass/shot1</code> and place it right in front of the <code>point_camera</code> entity. Through the monitor it will now look like the image was shot through the broken lens. | ||
take the texture | |||
== HUD Modification == | |||
Another possible solution would be to add a new [[HUD Elements|HUD element]] which fits the whole screen. The [[Basic Hud Modification]] tutorial explains how to perform a similar addition. | |||
[[Category:Camera]] |
Latest revision as of 01:58, 25 August 2008
It is possible to create custom camera effects by using point_camera
or by adding a new HUD element.
Point Camera
Custom camera effects are easily produceable with point_camera
.
Broken lens effect
Take the invisible texture and make a block in front of the point_camera
. Then using the decal tool, take the texture decals/glass/shot1
and place it right in front of the point_camera
entity. Through the monitor it will now look like the image was shot through the broken lens.
HUD Modification
Another possible solution would be to add a new HUD element which fits the whole screen. The Basic Hud Modification tutorial explains how to perform a similar addition.