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Move rope: Difference between revisions

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{{wrongtitle|title=move_rope}}
#REDIRECT [[Keyframe rope]]
==Entity Description==
{{preserved entity}}
The first node in set of nodes that are used to place ropes in the world. It should connect to one or more [[keyframe_rope]] entities.
{{CD|CRopeKeyframe|file1=rope.cpp}}
 
{{this is a|point entity}}
==Keyvalues==
* {{kv targetname}}
* {{kv parentname}}
* {{kv keyframe}}
* {{kv ropekeyframe}}
* '''PositionInterpolator'''
: <choice>
:{|
! Literal Value || Description
|-
| 2 || Rope Interpolator
|}
 
==Flags==
* {{fl ropekeyframe}}
==Inputs==
* {{i targetname}}
* {{i parentname}}
* {{i ropekeyframe}}
==Outputs==
* {{o targetname}}
==See Also==
* [[keyframe_rope]]
[[Category:Entities]]

Latest revision as of 09:33, 4 May 2025

Redirect to:

Recycle-warning.png
This is a preserved entity in Counter-Strike: SourceHalf-Life 2: DeathmatchTeam Fortress 2Portal 2Counter-Strike: Global Offensive
If the game has round restart mechanics this entity may not behave as expected.
C++ Class hierarchy
CRopeKeyframe
CBaseEntity
C++ rope.cpp

This is a point entity available in all Source Source games.