List of Portal Scenes: Difference between revisions
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Note:This scene "starts" after you drop down in the turret trap, however, the sound file for escape/ai_escape00_c_nag01.vcd is missing
Note:These scenes can be used for actors with the targetname "Chell"
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Thunder4ik (talk | contribs) m (→See also: Unicodifying, replaced: See Also → See also) |
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| test_chamber/ai_02_a_entry.vcd | | test_chamber/ai_02_a_entry.vcd | ||
|- | |- | ||
| test_chamber/ | | test_chamber/ai_02_a_success.vcd | ||
|- | |- | ||
| test_chamber/ai_02_b_success.vcd | | test_chamber/ai_02_b_success.vcd | ||
|- | |- | ||
|} | |} | ||
===testchmb_a_03=== | ===testchmb_a_03=== | ||
{| class=standard-table | {| class=standard-table | ||
Line 368: | Line 369: | ||
|- | |- | ||
| chell/idle.vcd | | chell/idle.vcd | ||
|- | |||
| chell/introspection.vcd | |||
|- | |- | ||
|} | |} | ||
{{ | These are Chell's expressions played by the game's [[Response Rules]]. Introspection remains unused, however. | ||
{{Note|These scenes can be used for actors with the targetname "Chell"}} | |||
==See | ==See also== | ||
* [[Portal Level Creation]] | * [[Portal Level Creation]] | ||
[[Category:Portal]] | [[Category:Portal]] | ||
[[Category:Level Design]] | [[Category:Level Design]] |
Latest revision as of 10:59, 8 January 2024
Test Chambers
testchmb_a_00
test_chamber/ai_00_a_entry.vcd |
test_chamber/ai_00_a_success.vcd |
test_chamber/ai_00_b_entry.vcd |
test_chamber/ai_00_b_success.vcd |
testchmb_a_01
test_chamber/ai_01_a_entry.vcd |
test_chamber/ai_01_a_portalgun.vcd |
test_chamber/ai_01_b_entry.vcd |
test_chamber/ai_01_b_success.vcd |
testchmb_a_02
test_chamber/ai_02_a_entry.vcd |
test_chamber/ai_02_a_success.vcd |
test_chamber/ai_02_b_success.vcd |
testchmb_a_03
test_chamber/ai_03_a_entry.vcd |
test_chamber/ai_03_a_success.vcd |
test_chamber/ai_03_b_entry.vcd |
test_chamber/ai_03_b_success.vcd |
testchmb_a_04
test_chamber/ai_04_a_entry.vcd |
test_chamber/ai_04_a_success.vcd |
testchmb_a_05
test_chamber/ai_05_a_entry.vcd |
test_chamber/ai_05_a_nag01.vcd |
test_chamber/ai_05_a_nag02.vcd |
test_chamber/ai_05_a_nag03.vcd |
test_chamber/ai_05_a_nag04.vcd |
test_chamber/ai_05_a_nag05.vcd |
test_chamber/ai_05_a_success.vcd |
testchmb_a_06
test_chamber/ai_06_a_entry.vcd |
test_chamber/ai_06_a_success01.vcd |
test_chamber/ai_06_a_success02.vcd |
testchmb_a_07
test_chamber/ai_07_a_entry.vcd |
test_chamber/ai_07_a_portalgun.vcd |
test_chamber/ai_07_a_trapped.vcd |
test_chamber/ai_07_b_entry.vcd |
test_chamber/ai_07_b_success.vcd |
testchmb_a_08
test_chamber/ai_08_a_entry.vcd |
test_chamber/ai_08_a_success.vcd |
test_chamber/ai_08_a_trapped.vcd |
testchmb_a_09
test_chamber/ai_09_a_entry.vcd |
test_chamber/ai_09_a_success.vcd |
testchmb_a_10
test_chamber/ai_10_a_entry.vcd |
test_chamber/ai_10_a_success.vcd |
testchmb_a_11
test_chamber/ai_11_a_entry.vcd |
test_chamber/ai_11_a_success.vcd |
testchmb_a_13
test_chamber/ai_13_a_end.vcd |
test_chamber/ai_13_a_entry.vcd |
test_chamber/ai_13_a_euthanized01.vcd |
test_chamber/ai_13_a_middle.vcd |
test_chamber/ai_13_a_middle2.vcd |
test_chamber/ai_13_a_nag01.vcd |
test_chamber/ai_13_a_nag02.vcd |
test_chamber/ai_13_a_nag03.vcd |
test_chamber/ai_13_a_nag04.vcd |
test_chamber/ai_13_a_nag05.vcd |
test_chamber/ai_13_a_nag06.vcd |
test_chamber/ai_13_a_nag07.vcd |
test_chamber/ai_13_a_nag08.vcd |
test_chamber/ai_13_a_pickup.vcd |
testchmb_a_14
test_chamber/ai_14_a_entry.vcd |
test_chamber/ai_14_a_success.vcd |
testchmb_a_15
test_chamber/ai_15_a_entry.vcd |
test_chamber/ai_15_a_firepit.vcd |
test_chamber/ai_15_a_survivedfire.vcd |
Escape Areas
testchmb_a_15
escape/ai_escape_speaker01.vcd |
escape/ai_escape_speaker02.vcd |
escape/ai_escape_speaker03 - back in testing area.vcd |
escape/ai_escape_speaker04.vcd |
escape_00
escape/ai_escape00_a_nag01.vcd |
escape/ai_escape_speaker05.vcd |
escape/ai_escape_speaker06.vcd |
escape/ai_escape_speaker07.vcd |
escape/ai_escape_speaker08.vcd |
escape_01
escape/ai_escape00_c_nag01.vcd |
escape/ai_escape_speaker09.vcd |
escape/ai_escape_speaker10.vcd |
escape/ai_escape01_nag01.vcd |

escape_02
escape/cake_ride.vcd |
escape/escape_02_destroyed_first_core.vcd |
escape/escape_02_destroyed_second_core.vcd |
escape/escape_02_destroyed_third_core.vcd |
escape/escape_02_drop_first_core.vcd |
escape/escape_02_drop_first_core_nags.vcd |
escape/escape_02_foundme.vcd |
escape/escape_02_misc_nags.vcd |
escape/escape_02_picked_up_first_core_nags.vcd |
escape/escape_02_turret_deployed.vcd |
escape/glados_destruction.vcd |
escape/the_surface.vcd |
General
general/ai_box_fried.vcd |
general/ai_box_lost.vcd |
general/generic_security_camera_destroyed-2.vcd |
general/generic_security_camera_destroyed-3.vcd |
general/generic_security_camera_destroyed-4.vcd |
general/generic_security_camera_destroyed-5.vcd |
Unused
Most of these are used in the Portal Beta, however, they do exist in Portal's scenes.image file.
general/generic_security_camera_destroyed-1.vcd |
test_chamber/ai_15_a_success.vcd |
escape/ai_escape00_a_nag02.vcd |
escape/ai_escape00_a_nag03.vcd |
escape/ai_escape00_a_nag04.vcd |
escape/ai_escape00_a_nag05.vcd |
escape/ai_escape00_a_nag06.vcd |
escape/ai_escape00_a_nag07.vcd |
escape/ai_escape00_a_nag08.vcd |
escape/ai_escape00_a_nag09.vcd |
escape/ai_escape00_a_nag11.vcd |
escape/ai_escape00_a_nag12.vcd |
escape/ai_escape00_a_nag13.vcd |
escape/ai_escape00_a_nag14.vcd |
escape/ai_escape00_a_nag15.vcd |
escape/ai_escape00_a_nag16.vcd |
escape/ai_escape00_a_nag17.vcd |
escape/ai_escape00_b_nag01.vcd |
escape/ai_escape00_b_nag02.vcd |
escape/ai_escape00_b_nag03.vcd |
escape/ai_escape00_c_nag01.vcd |
escape/ai_escape01_2ndhit_01.vcd |
escape/ai_escape01_2ndhit_02.vcd |
escape/ai_escape01_nag02.vcd |
escape/ai_escape01_nag03.vcd |
escape/ai_escape01_nag04.vcd |
escape/ai_escape01_nag05.vcd |
escape/ai_escape01_nag06.vcd |
escape/ai_escape01_nag07.vcd |
escape/ai_escape01_nag08.vcd |
escape/ai_escape01_nag09.vcd |
escape/ai_escape01_nag10.vcd |
escape/ai_escape01_nag11.vcd |
escape/ai_escape01_nag12.vcd |
These can be useful. They play individual lines so you don't have to make custom scenes.
Other
chell/death.vcd |
chell/idle.vcd |
chell/introspection.vcd |
These are Chell's expressions played by the game's Response Rules. Introspection remains unused, however.
