Template:KV Render FX: Difference between revisions

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m (Add notes about non implemented or not working alpha effects in CSGO)
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{{lang|{{FULLPAGENAME}}}}[[Category:Keyvalue Templates]]
{{ulf|en=1|hr=1|zh=1}}
Add {{para|l4d|b4}} to hide L4D stuff or {{para|l4d|onlyafter}} to hide Src13 stuff.
{{KV Render FX}}
<onlyinclude>{{KV|Render FX|intn=renderfx|choices|Various somewhat legacy alpha effects.}}
<includeonly>
{{bug|Alpha effects from 0 to 10 are unavailable due to the bug in code in {{game link|Counter-Strike: Global Offensive}}}}
 
:{{ExpandBox|
<onlyinclude>{{KV|{{lx|Render effects|Render FX}}|intn=renderfx|byte choices|{{#switch:{{Language}}
:*'''0:''' None
    | #default = Various somewhat legacy alpha effects. See [[render effects]].
:*'''1:''' Slow Pulse (varies alpha by ±16 over a period of 1.5 s)
    | hr = Razni donekle naslijeđeni alfa efekti. Pogledajte {{L|render effects|render efekti}}
:*'''2:''' Fast Pulse (varies alpha by ±16 over a period of 0.4 s)
    | zh = 各种有点遗留的阿尔法效果。请参见{{L|render effects|渲染效果}}
:*'''3:''' Slow Wide Pulse (varies alpha by ±64 over a period of 1.5 s)
    }}
:*'''4:''' Fast Wide Pulse (varies alpha by ±64 over a period of 0.4 s)
}}</onlyinclude>
{{#switch: {{{l4d}}}
 
|b4=:*'''5:''' Slow Fade Away (decreases alpha by -1 per frame/{{l4d|since}} Fades out over 4 s)
</includeonly>
<!---->:*'''6:''' Fast Fade Away (decreases alpha by -4 per frame/{{l4d|since}} Fades out over 1 s)
 
<!---->:*'''7:''' Slow Become Solid (increases alpha by +1 per frame/{{l4d|since}} Fades in over 4 s)
[[Category:Keyvalue Templates|Render]]
<!---->:*'''8:''' Fast Become Solid (increases alpha by +4 per frame)
|onlyafter=:*'''5:''' Slow Fade Away (Fades out over 4 s)
<!---->:*'''6:''' Fast Fade Away (Fades out over 1 s)
<!---->:*'''7:''' Slow Become Solid (Fades in over 4 s)
<!---->:*'''8:''' Fast Become Solid (Fades in over 1 s)
|:*'''5:''' Slow Fade Away (decreases alpha by -1 per frame/{{l4d|since}} Fades out over 4 s)
<!---->:*'''6:''' Fast Fade Away (decreases alpha by -4 per frame/{{l4d|since}} Fades out over 1 s)
<!---->:*'''7:''' Slow Become Solid (increases alpha by +1 per frame/{{l4d|since}} Fades in over 4 s)
<!---->:*'''8:''' Fast Become Solid (increases alpha by +4 per frame/{{l4d|since}} Fades in over 1 s) }}
:*'''9:''' Slow Strobe (transparent 0.8 s, visible 0.8 s, repeat)
:*'''10:''' Fast Strobe (transparent 0.2 s, visible 0.2 s, repeat)
:*'''11:''' Faster Strobe (transparent 0.09 s, visible 0.09 s, repeat)
:*'''12:''' Slow Flicker (transparent 0.18 s, visible 1.5 s, repeat)
:*'''13:''' Fast Flicker (transparent 0.14 s, visible 0.2 s, repeat)
:*'''14:''' Constant Glow ("NoDissipation;" purpose uncertain—for sprites?) {{csgo|not}}
{{#switch: {{{l4d}}}
|b4=:*'''15:''' Distort (causes unnatural flickering and position shifting)
<!---->:*'''16:''' Fade In (instant; not very useful outside of code)
<!---->:*'''17:''' Scale Up ("Explode"/"scale up really big!" causes wild stretching of model parts) {{src13|in}} {{confirm|which branches/games is it available in, and where does it do what?}}
|onlyafter=:*'''15:''' Fade Out (instant; not very useful outside of code)
<!---->:*'''16:''' Hologram (Distort + "distance fade")
<!---->:*'''17:''' Fade Wider Pulse (varies alpha by ±255 over a period over a period of 0.26 s) {{confirm|which branches/games is it available in, and where does it do what?}}
|:*'''15:''' Distort (causes unnatural flickering and position shifting)/{{l4d|since}} Fade Out (instant; not very useful outside of code)
<!---->:*'''16:''' Hologram (Distort + "distance fade")/{{l4d|since}} Fade In (instant; not very useful outside of code)
<!---->:*'''17:''' Scale Up ("Explode"/"scale up really big!" causes wild stretching of model parts) {{src13|in}}/Fade Wider Pulse (varies alpha by ±255 over a period over a period of 0.26 s) {{l4d|since}} {{confirm|which branches/games is it available in, and where does it do what?}} }}
:*'''18:''' Glow Shell (purpose unclear) {{#ifeq: {{{l4d}}}|onlyafter||{{src13|since}} {{csgo|not}} }} {{confirm|what does this do? and which games is it in?}}
:*'''19:''' Clamp Minimum Scale ("keep this sprite from getting very small (SPRITES only!)") {{csgo|not}}
{{#ifeq: {{{l4d}}}|onlyafter||:*'''20:''' Environmental Rain ("for [[Render Modes#Environmental|environmental rendermode]], make rain") {{src13|in}} {{csgo|not}} {{confirm|which games? may be nonfunctional.}}
:*'''21:''' Environmental Snow ("for [[Render Modes#Environmental|environmental rendermode]], make snow") {{src13|in}} {{csgo|not}} {{confirm|which games? may be nonfunctional.}}
:*'''22:''' Spotlight FX ("TEST CODE for experimental spotlight") {{src13|in}} {{csgo|not}}
:*'''23:''' Ragdoll ("HACKHACK: TEST CODE for signalling death of a ragdoll character;" ragdolls an entity but doesn't kill it) {{src13|in}} {{csgo|not}} {{confirm|which games? may be nonfunctional?}}
:*'''24:''' Fade Wider Pulse (varies alpha by ±255 over a period over a period of 0.26 s) {{src13|in}} {{csgo|not}} }}
{{#switch: {{{l4d}}}
|b4=:*'''25:''' <code>kRenderFXMax</code>/Fade Near
:::{{todo|what does this do? may be nonfunctional}}
|onlyafter=|:*'''25:''' <code>kRenderFXMax</code>/Fade Near {{l4d|removed}} {{csgo|not}}
:::{{todo|what does this do? may be nonfunctional}} }}}}</onlyinclude>

Latest revision as of 07:25, 6 May 2025

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Render FX (renderfx) <byte choices>
Various somewhat legacy alpha effects. See render effects.