Talk:$pointsamplemagfilter: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (→‎GoldSrc equivalent: edit comment)
m (Nesciuse moved page Talk:Multipage Base Pages Temp Storage/$pointsamplemagfilter to Talk:$pointsamplemagfilter without leaving a redirect: Moving back to proper place)
 
(One intermediate revision by the same user not shown)
(No difference)

Latest revision as of 14:55, 15 July 2024

GoldSrc equivalent

Is it worth noting that $pointsamplemagfilter is visually equivalent to setting texture filtering to GL_TEXTUREMODE GL_NEAREST_MIPMAP_LINEAR in GoldSrc, except that $pointsamplemagfilter is per-material? By extension, setting the point sampling flag in the VTF or setting the cvar mat_filtertextures to 0 is visually equivalent to GL_TEXTUREMODE GL_NEAREST (it doesn't mipmap).
SirYodaJedi (talk) 12:38, 30 June 2022 (PDT)