Asw pickup medkit: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (added language bar.)
m (Classifying as model entity)
 
(3 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{as point|asw_pickup_medkit}} It is used to spawn a personal healthkit.
{{CD|CASW_Pickup_Weapon_Medkit|file1=1}}
{{this is a|model entity|game=Alien Swarm|name=asw_pickup_medkit}} It is used to spawn a personal healthkit.


== Keyvalues ==
== Keyvalues ==
{{KV|Bullets in gun|int|Specifies the number of bullets in this pickup. On this pickup, defaults to 250 bullets.}}
{{KV ASWPickup|1|0|0}}
{{KV|Clips|int|Specifies the number of clips in this pickup. On this pickup, defaults to 1 clip.}}
{{KV|Secondary Bullets|int|Specifies the number secondary bullets, e.g. grenades for assault rifle. On this pickup, defaults to 0.}}
{{KV ASWPickup}}


== Flags ==
== Flags ==
{{Fl Item Swarm}}
{{Fl Item Swarm}}
== Inputs ==
{{I Item Swarm}}


== Outputs ==
== Outputs ==
{{O Item Swarm}}
{{O Item Swarm}}

Latest revision as of 04:30, 19 May 2025

C++ Class hierarchy
CASW_Pickup_Weapon_Medkit
CASW_Pickup_Weapon
CASW_Pickup
CItem
CBaseAnimating
CBaseEntity
C++ asw_pickup_equipment.cpp

asw_pickup_medkit is a model entity available in Alien Swarm Alien Swarm. It is used to spawn a personal healthkit.

Keyvalues

Bullets in gun (BulletsInGun) <integer>
Specifies the number of bullets in this pickup. On this pickup, defaults to 1 bullets.
Clips (Clips) <integer>
Specifies the number of clips in this pickup. On this pickup, defaults to 0 clip.
Secondary Bullets (SecondaryBullets) <integer>
Specifies the number secondary bullets, e.g. grenades for assault rifle. On this pickup, defaults to 0.
Stay in air on startup (FreezePickup) <boolean>
If set, this pickup won't fall to the ground when the map starts.


Flags

Item:
;Start Constrained : [1]
Keeps the model from moving.

Outputs

Item:

OnPlayerTouch
Fires when the player touches this object.
OnCacheInteraction
Confirm:Fires when the player proves they have 'found' this item:
  • Player touch (whether or not player actually acquires the item)
  • Picked up by +USE