Template:Fl BasePropPhysics: Difference between revisions

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{{lang|{{FULLPAGENAME}}}}
{{note|Page left for viewable history, content moved to [[prop_physics]]}}
<onlyinclude>{{minititle|BasePropPhysics}}
{{fl|1|[[Physics optimization|Start Asleep]]}}
{{fl|2|Don't take physics damage}}
{{fl|4|[[Physics optimization|Debris]]|Don't collide with the player or other debris.}}
{{fl|8|[[Physics optimization|Motion Disabled]]|Starts with motion disabled until sent EnableMotion.}}
{{fl|64|Enable motion when grabbed by gravity gun}}
{{fl|128|Not affected by [[rotor wash]]}}
{{fl|256|Generate output on {{ent|+use}}}}
{{fl|512|Prevent pickup}}
{{fl|1024|Prevent motion enable on player bump.}}
{{fl|4096|Debris with [[trigger]] interaction.}}
{{fl|8192|Force server-side|Multiplayer only; see {{ent|sv_pushaway_clientside_size}}.}}
{{fl|1048576|Gravity gun can ALWAYS pick up. No matter what.}}
{{Fl BreakableProp}}</onlyinclude>[[Category:Flag Templates|BasePropPhysics]]

Latest revision as of 07:54, 2 July 2024

Note.pngNote:Page left for viewable history, content moved to prop_physics