Vertex: Difference between revisions
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Note:For the Hammer Vertex Tool, click here.
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{{ | {{Underlinked|date=January 2024}} | ||
{{LanguageBar|Vertex}} | |||
{{note|For the Hammer Vertex Tool, [[Hammer Vertex Tool|click here]].}} | {{note|For the Hammer Vertex Tool, [[Hammer Vertex Tool|click here]].}} | ||
A '''vertex''' is a point in space that forms one of the three points of a {{wiki|polygon}}. It can be represented with an XYZ vector, such as <code>(0 0 0)</code>. | A '''vertex''' (plural '''vertices''') is a point in space that forms one of the three points of a {{wiki|polygon}}. It can be represented with an XYZ vector, such as <code>(0 0 0)</code>. | ||
Vertices | Vertices are by themselves invisible. It is the polygon they come together to form that is rendered. However, they do contain a 'normal' component that decides the direction from which the most light is received by the attached polygon corner. This is also represented by a vector: the default is <code>(0 0 1)</code>, which means "full intensity straight up". | ||
[[Category:Glossary]] | [[Category:Glossary]] |
Latest revision as of 17:42, 18 July 2025

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January 2024



January 2024

A vertex (plural vertices) is a point in space that forms one of the three points of a polygon. It can be represented with an XYZ vector, such as
(0 0 0)
.
Vertices are by themselves invisible. It is the polygon they come together to form that is rendered. However, they do contain a 'normal' component that decides the direction from which the most light is received by the attached polygon corner. This is also represented by a vector: the default is (0 0 1)
, which means "full intensity straight up".