This article's documentation is for anything that uses the Source engine. Click here for more information.

Env fire trail: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(Created page with "thumb|290px|right {{base point| env_fire_trail}} The trail of fire created on a destroyed npc_helicopter {{code class|CFireTrail|smoke_trail.cpp...")
 
(-added class hierarchy)
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
[[File:Env firetrail.png|thumb|290px|right]]
[[File:Env firetrail.png|thumb|290px|right]]
{{base point| env_fire_trail}} The trail of fire created on a destroyed [[npc_helicopter]]
{{CD|CFireTrail|file1=smoke_trail.cpp}}
{{code class|CFireTrail|smoke_trail.cpp}}
{{this is a|point entity|name=env_fire_trail}} The trail of fire created on a destroyed [[npc_helicopter]]


==Keyvalues==
==Keyvalues==
{{KV BaseEntity}}
{{KV Targetname}}

Latest revision as of 02:08, 26 September 2024

Env firetrail.png
C++ Class hierarchy
CFireTrail
CBaseParticleEntity
CBaseEntity
C++ smoke_trail.cpp

env_fire_trail is a point entity available in all Source Source games. The trail of fire created on a destroyed npc_helicopter

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities