Template:KV Render FX: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
('cuz it's just so big.)
 
No edit summary
 
(22 intermediate revisions by 9 users not shown)
Line 1: Line 1:
{{KV|Render FX|intn=renderfx|choices|Various somewhat legacy alpha effects.}}
{{ulf|en=1|hr=1|zh=1}}
:{{ExpandBox|
{{KV Render FX}}
:*'''0:''' None
<includeonly>
:*'''1:''' Slow Pulse (varies alpha by ±16 over a period of 1.5 s)
 
:*'''2:''' Fast Pulse (varies alpha by ±16 over a period of 0.4 s)
<onlyinclude>{{KV|{{lx|Render effects|Render FX}}|intn=renderfx|byte choices|{{#switch:{{Language}}
:*'''3:''' Slow Wide Pulse (varies alpha by ±64 over a period of 1.5 s)
    | #default = Various somewhat legacy alpha effects. See [[render effects]].
:*'''4:''' Fast Wide Pulse (varies alpha by ±64 over a period of 0.4 s)
    | hr = Razni donekle naslijeđeni alfa efekti. Pogledajte {{L|render effects|render efekti}}
:*'''5:''' Slow Fade Away (decreases alpha by -1 per frame/{{since|{{l4d}}}} Fades out over 4 s)
    | zh = 各种有点遗留的阿尔法效果。请参见{{L|render effects|渲染效果}}
:*'''6:''' Fast Fade Away (decreases alpha by -4 per frame/{{since|{{l4d}}}} Fades out over 1 s)
    }}
:*'''7:''' Slow Become Solid (increases alpha by +1 per frame/{{since|{{l4d}}}} Fades in over 4 s)
}}</onlyinclude>
:*'''8:''' Fast Become Solid (increases alpha by +4 per frame/{{since|{{l4d}}}} Fades in over 1 s)
 
:*'''9:''' Slow Strobe (transparent 0.8 s, visible 0.8 s, repeat)
</includeonly>
:*'''10:''' Fast Strobe (transparent 0.2 s, visible 0.2 s, repeat)
 
:*'''11:''' Faster Strobe (transparent 0.09 s, visible 0.09 s, repeat)
[[Category:Keyvalue Templates|Render]]
:*'''12:''' Slow Flicker (transparent 0.18 s, visible 1.5 s, repeat)
:*'''13:''' Fast Flicker (transparent 0.14 s, visible 0.2 s, repeat)
:*'''14:''' Constant Glow ("NoDissipation;" purpose uncertain—for sprites?)
:*'''15:''' Distort (causes unnatural flickering and position shifting)/{{since|{{l4d}}}} Fade Out (instant; not very useful outside of code)
:*'''16:''' Hologram (Distort + "distance fade")/{{since|{{l4d}}}} Fade In (instant; not very useful outside of code)
:*'''17:''' Scale Up ("Explode"/"scale up really big!" causes wild stretching of model parts) {{in|{{src13}}}}/Fade Wider Pulse (varies alpha by ±255 over a period over a period of 0.26 s) {{since|{{l4d}}}} {{confirm|which branches/games is it available in, and where does it do what?}}
:*'''18:''' Glow Shell (purpose unclear) {{since|{{src13}}}} {{confirm|what does this do? and which games is it in?}}
:*'''19:''' Clamp Minimum Scale ("keep this sprite from getting very small (SPRITES only!)")
:*'''20:''' Environmental Rain ("for [[Render modes#Environmental|environmental rendermode]], make rain") {{in|{{src13}}}} {{confirm|which games? may be nonfunctional.}}
:*'''21:''' Environmental Snow ("for [[Render modes#Environmental|environmental rendermode]], make snow") {{in|{{src13}}}} {{confirm|which games? may be nonfunctional.}}
:*'''22:''' Spotlight FX ("TEST CODE for experimental spotlight") {{in|{{src13}}}}
:*'''23:''' Ragdoll ("HACKHACK: TEST CODE for signalling death of a ragdoll character;" ragdolls an entity but doesn't kill it) {{in|{{src13}}}} {{confirm|which games? may be nonfunctional?}}
:*'''24:''' Fade Wider Pulse (varies alpha by ±255 over a period over a period of 0.26 s) {{in|{{src13}}}}
:*'''25:''' <code>kRenderFXMax</code>/Fade Near {{removed|{{l4d}}}} {{todo|what does this do? may be nonfunctional}}}}

Latest revision as of 07:25, 6 May 2025

English (en)Hrvatski (hr)中文 (zh)
Render FX (renderfx) <byte choices>
Various somewhat legacy alpha effects. See render effects.