Template:KV TFObject: Difference between revisions
		
		
		
		
		
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Note:Values higher than 2 are accepted (need to be typed in with SmartEdit off), with the limit being 90. With higher levels, the objects gain more health/damage/recharge speed.
		
	
Gatelych83 (talk | contribs) No edit summary  | 
				 (intn for Source/TF2 keyvalue templates)  | 
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{{ScrollBox|title=TFObject|  | {{ScrollBox|title=TFObject|  | ||
{{KV|Team|  | {{KV|Team|intn=TeamNum|choices|Team}}  | ||
:* 2 : Red  | :* 2 : Red  | ||
:* 3 : Blue  | :* 3 : Blue  | ||
| Line 8: | Line 8: | ||
:* 2 : Level 3  | :* 2 : Level 3  | ||
{{Note|Values higher than 2 are accepted (need to be typed in with SmartEdit off), with the limit being 90. With higher levels, the objects gain more health/damage/recharge speed.}}  | {{Note|Values higher than 2 are accepted (need to be typed in with SmartEdit off), with the limit being 90. With higher levels, the objects gain more health/damage/recharge speed.}}  | ||
{{KV|SolidToPlayer|choices|Object is solid or non-solid to players.}} {{Not in FGD}}  | {{KV|SolidToPlayer|intn=SolidToPlayer|choices|Object is solid or non-solid to players.}} {{Not in FGD}}  | ||
:* 1 : Solid    | :* 1 : Solid    | ||
:* 0 : Non-solid  | :* 0 : Non-solid  | ||
Latest revision as of 12:54, 9 July 2024
TFObject:
- Team (TeamNum) <choices>
 - Team
- 2 : Red
 - 3 : Blue
 
 
- Starting Upgrade Level (defaultupgrade) <choices>
 - Object spawns in the selected level.
- 0 : Level 1
 - 1 : Level 2
 - 2 : Level 3
 
 
- SolidToPlayer (SolidToPlayer) <choices>
 - Object is solid or non-solid to players. !FGD
- 1 : Solid
 - 0 : Non-solid