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Move rope: Difference between revisions

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{{point ent|move_rope}} It is a node entity that marks a point in a rope. Typically, the first node in the rope is a move_rope entity, followed by 1 or more {{ent|keyframe_rope}}s. However, the two are identical in code and freely interchangeable.
#REDIRECT [[Keyframe rope]]
{{note|In {{tf2}} and {{csgo}}, this entity will automatically have festive lights applied to its model during the winter holiday season. These lights are purely cosmetic and do not emit [[Lighting|light]]. {{Todo|Is there a way to force/prevent this behavior? What about replicating it in other games?}}}}
{{preserved entity}}
 
{{CD|CRopeKeyframe|file1=rope.cpp}}
 
{{this is a|point entity}}
== Keyvalues ==
{{KV|Position Interpolator|choices|Curve Type. Currently only type 2 (Rope) is fully supported.}}
:* 0 : Linear
:* 1 : Catmull-Rom Spline
:* 2 : Rope
{{KV|UseWind|since=AS|nofgd=1|boolean|When set to yes, the rope sways with the settings specified in the env_wind entity. Replaces "Disable Wind" in games post-''Alien Swarm''.}}
{{KV Targetname}}
{{KV Parentname with warning}}
{{KV KeyFrame}}
{{KV RopeKeyFrame}}
 
== Flags ==
{{Fl RopeKeyFrame}}
 
== Inputs ==
{{I Targetname}}
{{I Parentname}}
{{I RopeKeyFrame}}
 
== Outputs ==
{{O Targetname}}
 
==See Also==
* [[keyframe_rope]]

Latest revision as of 09:33, 4 May 2025

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Recycle-warning.png
This is a preserved entity in Counter-Strike: SourceHalf-Life 2: DeathmatchTeam Fortress 2Portal 2Counter-Strike: Global Offensive
If the game has round restart mechanics this entity may not behave as expected.
C++ Class hierarchy
CRopeKeyframe
CBaseEntity
C++ rope.cpp

This is a point entity available in all Source Source games.