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Note:If the file extension is omitted, .wav will be inferred.
Warning:If you trigger this command from a map in Hammer editor, never try to pass string parameters to a script function with this input. It will corrupt the VMF structure because of the nested quotation marks, which then must be removed manually with a text editor in order to recover your map.
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{{ | {{lang|play}}{{this is a|console command|name=play}} | ||
{{syntax|play <sound_name>}} | {{syntax|play <sound_name>}} | ||
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This will play the sound "stuck1.wav" in the folder "sound/common/". | This will play the sound "stuck1.wav" in the folder "sound/common/". | ||
{{note|If | {{note|If the file extension is omitted, [[.wav]] will be inferred.}} | ||
{{warning|If you trigger this command from a map in Hammer editor, never try to pass string parameters to a script function with this input. It will corrupt the VMF structure because of the nested quotation marks, which then must be removed manually with a text editor in order to recover your map.}} | {{warning|If you trigger this command from a map in Hammer editor, never try to pass string parameters to a script function with this input. It will corrupt the VMF structure because of the nested quotation marks, which then must be removed manually with a text editor in order to recover your map.}} | ||
{{clarify|Does this work with [[soundscripts]], or only loose files?}} | |||
= See also = | = See also = | ||
* {{ent|playvol}} | * {{ent|playvol}} | ||
Latest revision as of 18:20, 16 September 2024
play
is a console command available in all Source games.
Syntax: play <sound_name>
Play a sound where "sound_name
" is the specified sound with the path from <sound/>.
Example:
play "common/stuck1.wav"
This will play the sound "stuck1.wav" in the folder "sound/common/".


Clarify: Does this work with soundscripts, or only loose files?