Template:KV BaseEntity/doc/Uncovered Keyvalues: Difference between revisions

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== Covered on BaseAnimating ==
== Covered on BaseAnimating ==
*<code>renderfx</code>
*<code>renderamt</code>  
*<code>renderamt</code>  
*<code>rendermode</code>
*<code>rendercolor</code>
*<code>modelindex</code>
*<code>solid</code>  
*<code>solid</code>  
*<code>shadowcastdist</code>  
*<code>shadowcastdist</code>  
*<code>texframeindex</code>
*<code>fademindist</code>  
*<code>fademindist</code>  
*<code>fademaxdist</code>  
*<code>fademaxdist</code>  
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*<code>MoveType</code>  
*<code>MoveType</code>  
*<code>CollisionGroup</code>  
*<code>CollisionGroup</code>  
*<code>model</code>
== Covered on AI_BaseNPC ==
*<code>max_health</code> (m_iMaxHealth) (relevancy to edgecase entities are covered individually.)
*<code>health</code> (m_iHealth) (relevancy to edgecase entities are covered individually.)
*<code>target</code> (m_target) (relevancy to edgecase entities are covered individually.)
*<code>basevelocity</code> (m_vecBaseVelocity) (relevancy to edgecase entities are covered individually.)
*<code>avelocity</code> (m_vecAngVelocity) (relevancy to edgecase entities are covered individually.)
*<code>waterlevel</code> (also used by {{ent|player}}. nothing else uses this probably?)
*<code>velocity</code> (m_vecVelocity) (relevancy to edgecase entities are covered individually will be individual.)


== Miscellanous ==
== Miscellanous ==
*<code>speed</code> (m_flSpeed) (used on entities such as func_door. this will be documented individually, per-entity's use of it.)
*<code>damagefilter</code> (was covered on BaseAnimating, but none right now so far. Should probably be moved to be covered on "AI_BaseNPC", and also other necessary entities individually [prop_physics] )
*<code>TeamNum</code> (m_iInitialTeamNum) (will be covered individually by entities which use it.)
*<code>teamnumber</code> (m_iTeamNum) (spotted in Alien Swarm datamap. will be covered individually by entities which use it.)
*<code>teamnumber</code> (m_iTeamNum) (spotted in Alien Swarm datamap. will be covered individually by entities which use it.)
*<code>gravity</code> (only used by {{ent|player}}.)
*<code>friction</code> (non-functional leftover from GoldSource. will ''not'' be noted.)
*{{todo}}<code>view_ofs</code> (used only on {{ent|player}}s, ''maybe'' NPCs as well, but unsure if it'll have any effects. Needs to be tested on games with NPCs.)
*{{todo}}<code>pendingteamnumber</code> (spotted in Counter Strike Global Offensive datamap. decision on where to put it not made. probably only used on {{ent|player}}s?)
*{{todo}}<code>pendingteamnumber</code> (spotted in Counter Strike Global Offensive datamap. decision on where to put it not made. probably only used on {{ent|player}}s?)

Latest revision as of 12:20, 26 September 2024

Keys here are technically members of theCBaseEntity C++ class, but are currently thought to be not relevant enough (far too less use cases, not actually of any meaningful use) to be shown, for now.

Covered on BaseAnimating

  • renderamt
  • solid
  • shadowcastdist
  • fademindist
  • fademaxdist
  • fadescale
  • addon
  • MoveType
  • CollisionGroup

Miscellanous

  • teamnumber (m_iTeamNum) (spotted in Alien Swarm datamap. will be covered individually by entities which use it.)
  • [Todo]pendingteamnumber (spotted in Counter Strike Global Offensive datamap. decision on where to put it not made. probably only used on players?)