Template:KV BaseEntity/doc/Uncovered Keyvalues: Difference between revisions
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== Covered on BaseAnimating == | == Covered on BaseAnimating == | ||
*<code>renderamt</code> | *<code>renderamt</code> | ||
*<code>solid</code> | *<code>solid</code> | ||
*<code>shadowcastdist</code> | *<code>shadowcastdist</code> | ||
*<code>fademindist</code> | *<code>fademindist</code> | ||
*<code>fademaxdist</code> | *<code>fademaxdist</code> | ||
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*<code>MoveType</code> | *<code>MoveType</code> | ||
*<code>CollisionGroup</code> | *<code>CollisionGroup</code> | ||
== Miscellanous == | == Miscellanous == | ||
*<code>teamnumber</code> (m_iTeamNum) (spotted in Alien Swarm datamap. will be covered individually by entities which use it.) | *<code>teamnumber</code> (m_iTeamNum) (spotted in Alien Swarm datamap. will be covered individually by entities which use it.) | ||
*{{todo}}<code>pendingteamnumber</code> (spotted in Counter Strike Global Offensive datamap. decision on where to put it not made. probably only used on {{ent|player}}s?) | *{{todo}}<code>pendingteamnumber</code> (spotted in Counter Strike Global Offensive datamap. decision on where to put it not made. probably only used on {{ent|player}}s?) |
Latest revision as of 12:20, 26 September 2024
Keys here are technically members of theCBaseEntity class, but are currently thought to be not relevant enough (far too less use cases, not actually of any meaningful use) to be shown, for now.
Covered on BaseAnimating
renderamt
solid
shadowcastdist
fademindist
fademaxdist
fadescale
addon
MoveType
CollisionGroup
Miscellanous
teamnumber
(m_iTeamNum) (spotted in Alien Swarm datamap. will be covered individually by entities which use it.)- [Todo]
pendingteamnumber
(spotted in Counter Strike Global Offensive datamap. decision on where to put it not made. probably only used on players?)