Tf projectile spellspawnhorde: Difference between revisions
Jump to navigation
Jump to search
Bug:If this entity joins a team through
(Extended description) |
m (Setting bug notice hidetested=1 param on page where the bug might not need tested in param specified) |
||
(6 intermediate revisions by 6 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{CD|CTFProjectile_SpellSpawnHorde|file1=tf_weapon_spellbook.cpp}} | ||
{{this is a|model entity|game=Team Fortress 2|name=tf_projectile_spellspawnhorde}} Its the spell that spawns [[tf_zombie]] entities, or skeletons, when it touches the ground. When spawned in manually, it deletes itself on contact with world geometry, and will not spawn any of the skeletons. | |||
{{bug|hidetested=1|If this entity joins a team through <code>TeamNum</code>, it will not delete itself for that team.}} | |||
Latest revision as of 07:18, 20 May 2025
![]() |
---|
CTFProjectile_SpellSpawnHorde |
![]() |
tf_projectile_spellspawnhorde
is a model entity available in Team Fortress 2. Its the spell that spawns tf_zombie entities, or skeletons, when it touches the ground. When spawned in manually, it deletes itself on contact with world geometry, and will not spawn any of the skeletons.

TeamNum
, it will not delete itself for that team.