Tf projectile spellspawnhorde: Difference between revisions

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(Extended description)
m (Setting bug notice hidetested=1 param on page where the bug might not need tested in param specified)
 
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{{tf2 point|tf_projectile_spellspawnhorde}}
{{CD|CTFProjectile_SpellSpawnHorde|file1=tf_weapon_spellbook.cpp}}
 
{{this is a|model entity|game=Team Fortress 2|name=tf_projectile_spellspawnhorde}} Its the spell that spawns [[tf_zombie]] entities, or skeletons, when it touches the ground. When spawned in manually, it deletes itself on contact with world geometry, and will not spawn any of the skeletons.
==Entity Description==
{{bug|hidetested=1|If this entity joins a team through <code>TeamNum</code>, it will not delete itself for that team.}}
This is an unused entity in Team Fortress 2. It is a Halloween spell that looks like the Demoman's Loose Cannon cannonball.
 
It deletes itself on contact with world geometry, and if set to a TeamNum, will not delete itself for that team it is set to.
 
==Keyvalues==
{{KV Targetname}}
 
==Inputs==
{{I Targetname}}
 
==Outputs==
{{O Targetname}}

Latest revision as of 07:18, 20 May 2025

C++ Class hierarchy
CTFProjectile_SpellSpawnHorde
CTFProjectile_SpellBats
CTFProjectile_Jar
CTFGrenadePipebombProjectile
CTFWeaponBaseGrenadeProj
CBaseGrenade
CBaseProjectile
CBaseAnimating
CBaseEntity
C++ tf_weapon_spellbook.cpp

tf_projectile_spellspawnhorde is a model entity available in Team Fortress 2 Team Fortress 2. Its the spell that spawns tf_zombie entities, or skeletons, when it touches the ground. When spawned in manually, it deletes itself on contact with world geometry, and will not spawn any of the skeletons.

Icon-Bug.pngBug:If this entity joins a team through TeamNum, it will not delete itself for that team.