Tf projectile spellspawnhorde: Difference between revisions
		
		
		
		
		
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 Bug:If this entity joins a team through
Bug:If this entity joins a team through 
		
	
|  (Extended description) | m (Setting bug notice hidetested=1 param on page where the bug might not need tested in param specified) | ||
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| {{ | {{CD|CTFProjectile_SpellSpawnHorde|file1=tf_weapon_spellbook.cpp}} | ||
| {{this is a|model entity|game=Team Fortress 2|name=tf_projectile_spellspawnhorde}} Its the spell that spawns [[tf_zombie]] entities, or skeletons, when it touches the ground. When spawned in manually, it deletes itself on contact with world geometry, and will not spawn any of the skeletons. | |||
| {{bug|hidetested=1|If this entity joins a team through <code>TeamNum</code>, it will not delete itself for that team.}} | |||
Latest revision as of 07:18, 20 May 2025
|  Class hierarchy | 
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| CTFProjectile_SpellSpawnHorde | 
|  tf_weapon_spellbook.cpp | 
tf_projectile_spellspawnhorde  is a   model entity  available in  Team Fortress 2. Its the spell that spawns tf_zombie entities, or skeletons, when it touches the ground. When spawned in manually, it deletes itself on contact with world geometry, and will not spawn any of the skeletons.
 Team Fortress 2. Its the spell that spawns tf_zombie entities, or skeletons, when it touches the ground. When spawned in manually, it deletes itself on contact with world geometry, and will not spawn any of the skeletons.
 Bug:If this entity joins a team through
Bug:If this entity joins a team through TeamNum, it will not delete itself for that team.