Talk:Env entity maker: Difference between revisions
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= Limits on classname = | = Limits on classname = | ||
This entity requires templates. I was hoping to skip some extra entities, but [[point_template]] is required. Unfortunately ''AddOutput targetname Template02 ENTITYNAME'' won't work either. --[[User:Ninjaofsauce|Ninjaofsauce]] ([[User talk:Ninjaofsauce|talk]]) 02:29, 21 January 2021 (PST) | This entity requires templates. I was hoping to skip some extra entities, but [[point_template]] is required. Unfortunately ''AddOutput targetname Template02 ENTITYNAME'' won't work either. --[[User:Ninjaofsauce|Ninjaofsauce]] ([[User talk:Ninjaofsauce|talk]]) 02:29, 21 January 2021 (PST) | ||
:You can use {{ent|point_template}} directly without using an {{ent|env_entity_maker}} if you want to save on entities. — [[User:Dr._Orange|<span style="color: #ffaa00">Dr. Orange</span>]] <sup>[[User_talk:Dr._Orange|talk]] · [[Special:Contributions/Dr._Orange|contributions]]</sup> 05:09, 21 January 2021 (PST) | |||
= Parented to a [[func_tracktrain]] = | |||
These are some odd behaviors. This isn't necessarily a request for help, just somethings you may encounter. | |||
Spawning objects with collision on can get objects stuck within each other. | |||
Using [[Path_Tracks]] with 'Teleport to this point' AND OnPass ''Forcespawn()'' the objects are spawned in a scattered arrangement not near the Path_Track. To elaborate, if you have 3 brushes in apart of [[point_template]] they will spawn out of order. The point_template entities will come out somewhere between the [[func_tracktrain]]'s location in the map editor and the '''path_track'''. It appears the [[Env_entity_maker]] cannot travel as instantaneously as the '''func_tracktrain''' entity. NOW mildly interesting not even, but consider this: You could use this to create a more unique template arrangement if you aimed this delay/dragged out effect deliberately. As an alternative to enabling Motion or multiplayer phys objects which expensive in certain applications. --[[User:Ninjaofsauce|Ninjaofsauce]] ([[User talk:Ninjaofsauce|talk]]) 20:08, 23 May 2022 (PDT) |
Latest revision as of 20:12, 23 May 2022
how can i get it to spawn objects such as dispensers or breakable floor in the same position as it is in hammer?
I've tried a few things that have all failed
- I think that for that you wouldn't use an entity maker at all. Just a template and its ForceSpawn input. --Bailinbone15 20:11, 3 July 2011 (PDT)
Does anyone know if these work in instances? It is spawning the entity correctly, but the entity is being created at the instance's local func_instance_origin instead of the position of the entity maker. --Bailinbone15 20:11, 3 July 2011 (PDT)
Limits on classname
This entity requires templates. I was hoping to skip some extra entities, but point_template is required. Unfortunately AddOutput targetname Template02 ENTITYNAME won't work either. --Ninjaofsauce (talk) 02:29, 21 January 2021 (PST)
- You can use point_template directly without using an env_entity_maker if you want to save on entities. — Dr. Orange talk · contributions 05:09, 21 January 2021 (PST)
Parented to a func_tracktrain
These are some odd behaviors. This isn't necessarily a request for help, just somethings you may encounter. Spawning objects with collision on can get objects stuck within each other.
Using Path_Tracks with 'Teleport to this point' AND OnPass Forcespawn() the objects are spawned in a scattered arrangement not near the Path_Track. To elaborate, if you have 3 brushes in apart of point_template they will spawn out of order. The point_template entities will come out somewhere between the func_tracktrain's location in the map editor and the path_track. It appears the Env_entity_maker cannot travel as instantaneously as the func_tracktrain entity. NOW mildly interesting not even, but consider this: You could use this to create a more unique template arrangement if you aimed this delay/dragged out effect deliberately. As an alternative to enabling Motion or multiplayer phys objects which expensive in certain applications. --Ninjaofsauce (talk) 20:08, 23 May 2022 (PDT)