Info player ping detector: Difference between revisions
		
		
		
		
		
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{{  | {{this is a|point entity|game=Portal 2|name=info_player_ping_detector}} It detects Coop players' pings, and optionally aims a {{ent|func_tank}} at the ping location. Used in the campaign for the ping-controlled portal guns at the start of the calibration course.  | ||
See {{ent|trigger_ping_detector}} for the entity that detects pings within a specific area.  | |||
==Keyvalues==  | ==Keyvalues==  | ||
{{KV|Func Tank Entity|targetname|Name of   | {{KV|Func Tank Entity|targetname|Name of a func_tank that will be told to look at the ping location when detected.}}  | ||
{{KV|Team to Observe|choices|Which   | {{KV|Team to Observe|choices|Which player's pings to detect.}}  | ||
:* 1 : Both  | :* 1 : Both  | ||
:* 2 : Orange  | :* 2 : Orange  | ||
| Line 16: | Line 15: | ||
==Inputs==  | ==Inputs==  | ||
{{  | {{I|Enable|Starts listening for pings and will fire outputs when found.}}  | ||
{{  | {{I|Disable|Disable this entity from listening for pings.}}  | ||
{{  | {{I|Toggle|Toggle from Enabled to Disabled and vice versa.}}  | ||
{{I Targetname}}  | {{I Targetname}}  | ||
==Outputs==  | ==Outputs==  | ||
{{  | {{O|OnPingDetected|Fired when a ping is detected.}}  | ||
{{O Targetname}}  | {{O Targetname}}  | ||
Latest revision as of 22:06, 20 April 2025
info_player_ping_detector  is a   point entity  available in 
 Portal 2. It detects Coop players' pings, and optionally aims a func_tank at the ping location. Used in the campaign for the ping-controlled portal guns at the start of the calibration course.
See trigger_ping_detector for the entity that detects pings within a specific area.
Keyvalues
- Func Tank Entity ([todo internal name (i)]) <targetname>
 - Name of a func_tank that will be told to look at the ping location when detected.
 
- Team to Observe ([todo internal name (i)]) <choices>
 - Which player's pings to detect.
- 1 : Both
 - 2 : Orange
 - 3 : Blue
 
 
- Default State ([todo internal name (i)]) <choices>
 - Is this entity enabled by default or not?
- 0 : Disabled
 - 1 : Enabled
 
 
- Name (targetname) <string>[ Edit ]
 - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. 
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities 
Inputs
- Enable
 - Starts listening for pings and will fire outputs when found.
 
- Disable
 - Disable this entity from listening for pings.
 
- Toggle
 - Toggle from Enabled to Disabled and vice versa.
 
Outputs
- OnPingDetected
 - Fired when a ping is detected.