Template:HLA O BasePropPhysics: Difference between revisions

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{{minititle|HLA BasePropPhysics}}
{{minititle|HLA BasePropPhysics}}
{{IO|OnMotionEnabled|Fired when motion is enabled on this prop, either via 'Health Level to Override Motion' or from the EnableMotion input.}}
{{O|OnMotionEnabled|Fired when motion is enabled on this prop, either via 'Health Level to Override Motion' or from the EnableMotion input.}}
{{IO|OnAwakened|Fired when this entity becomes awake (collision/force is applied to it while it's asleep).}}
{{O|OnAwakened|Fired when this entity becomes awake (collision/force is applied to it while it's asleep).}}
{{IO|OnPhysGunPickup|Fired when the player picks up the prop with the physcannon or +USE.}}
{{O|OnPhysGunPickup|Fired when the player picks up the prop with the physcannon or +USE.}}
{{IO|OnPhysGunPunt|Fired when a player punts this object with the physgun.}}
{{O|OnPhysGunPunt|Fired when a player punts this object with the physgun.}}
{{IO|OnPhysGunOnlyPickup|Fired when a player picks this object up WITH THE PHYSGUN. +USE pickups do not fire this output.}}
{{O|OnPhysGunOnlyPickup|Fired when a player picks this object up WITH THE PHYSGUN. +USE pickups do not fire this output.}}
{{IO|OnPhysGunDrop|Fired when the player drops the prop with the physcannon or USE.}}
{{O|OnPhysGunDrop|Fired when the player drops the prop with the physcannon or USE.}}
{{IO|OnPlayerUse|Fired when the player tries to +USE the prop. This output will fire only if the Generate output on +USE spawnflag is set.}}
{{O|OnPlayerUse|Fired when the player tries to +USE the prop. This output will fire only if the Generate output on +USE spawnflag is set.}}
{{IO|OnPlayerPickup|Fired whenever the player picks up this prop (with the physcannon or with +USE).}}
{{O|OnPlayerPickup|Fired whenever the player picks up this prop (with the physcannon or with +USE).}}
{{IO|OnOutOfWorld|Fired whenever the prop is out of the allowed world bounds.}}</noinclude>
{{O|OnOutOfWorld|Fired whenever the prop is out of the allowed world bounds.}}

Latest revision as of 13:16, 21 April 2025

HLA BasePropPhysics:

OnMotionEnabled
Fired when motion is enabled on this prop, either via 'Health Level to Override Motion' or from the EnableMotion input.
OnAwakened
Fired when this entity becomes awake (collision/force is applied to it while it's asleep).
OnPhysGunPickup
Fired when the player picks up the prop with the physcannon or +USE.
OnPhysGunPunt
Fired when a player punts this object with the physgun.
OnPhysGunOnlyPickup
Fired when a player picks this object up WITH THE PHYSGUN. +USE pickups do not fire this output.
OnPhysGunDrop
Fired when the player drops the prop with the physcannon or USE.
OnPlayerUse
Fired when the player tries to +USE the prop. This output will fire only if the Generate output on +USE spawnflag is set.
OnPlayerPickup
Fired whenever the player picks up this prop (with the physcannon or with +USE).
OnOutOfWorld
Fired whenever the prop is out of the allowed world bounds.