Point hlvr strip player: Difference between revisions
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{{ | {{this is a |point entity|name=point_hlvr_strip_player|game = Half-Life: Alyx}} It is used to remove the player's weapons, akin to the weapon strippers in Half-Life 2. | ||
== Keyvalues == | == Keyvalues == | ||
{{KV|Enable Physics Delay | {{KV Targetname}} | ||
{{KV|Dissolve Items Delay | {{KV|Enable Physics Delay|intn=EnablePhysicsDelay|float|Delay before the stripped items enable their physics collision and can be affected by triggers.}} | ||
{{KV|Item Velocity | {{KV|Dissolve Items Delay|intn=DissolveItemsDelay|float|Delay before the stripped items are dissolved.}} | ||
{{KV|Item Velocity|intn=ItemVelocity|float|The velocity of the items as they exit the player.}} | |||
== Inputs == | == Inputs == | ||
{{ | {{I|StripPlayer|Strips the player.}} | ||
{{ | {{I|StripPlayerQuiet|Strips the player.}} | ||
Latest revision as of 11:14, 26 September 2024
point_hlvr_strip_player
is a point entity available in Half-Life: Alyx. It is used to remove the player's weapons, akin to the weapon strippers in Half-Life 2.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Enable Physics Delay (EnablePhysicsDelay) <float>
- Delay before the stripped items enable their physics collision and can be affected by triggers.
- Dissolve Items Delay (DissolveItemsDelay) <float>
- Delay before the stripped items are dissolved.
- Item Velocity (ItemVelocity) <float>
- The velocity of the items as they exit the player.
Inputs
- StripPlayer
- Strips the player.
- StripPlayerQuiet
- Strips the player.