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| == How to Compile with Visual C++ 2005 Express ==
| | * [[Talk:Compiling under VS2005/20090316|Archive 2009/03/16]] |
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| steps till being able to compile with V C++ 05 Express:
| | == Visual C++ Express 2005 Directories Setup == |
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| |
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| required:
| | After installing the Microsoft Windows (Platform) SDK, when setting up the directories in Visual C++ Express 2005 do you need to add "Source Files"?? It has one entry: |
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| |
|
| *MS DirectX SDK
| | $(VCInstallDir)crt\src |
| *MS Platform SDK
| |
|
| |
|
| Tools - Options: Projects and Solutions - VC++ Directories
| | I found this directory in the Platform SDK: |
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| |
|
| upper right select "executable files" and enter "...\Microsoft Platform SDK\Bin" (replace ... with your path of course)
| | C:\Program Files\Microsoft Platform SDK\src\crt |
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| |
|
| "include files" --> "...\Microsoft Platform SDK\Include" and "...\Microsoft DirectX SDK (December 2005)\Include"
| | Just curious if it needs to be added. |
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| |
|
| "libary files" --> "...\Microsoft Platform SDK\Lib" & "...\Microsoft DirectX SDK (December 2005)\Lib\x86"
| | == == |
| | OK, looks like I Googled for nothing, so I'm going to warn you guys now, if your getting errors, look in this page, because I Googled for 2 hours, just to be lead back to the page I started on, but at least it all works now, I'm glad for that. In conclusion, make sure you aren't looking at the fix before you Google for it... |
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| | == PRJ0019 == |
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| |
|
| | When I Build my Mod (Debug), I get this error: |
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| |
|
| dbg.h
| |
|
| |
|
| add
| | echo Project : error PRJ0019: A tool returned an error code from "Copying to c:\program files\steam\steamapps\SourceMods\hunternavan\bin\" |
| #pragma warning(disable : 4996)
| |
| after #pragma once (new line) to disable old, unsecure functions warning.
| |
|
| |
|
| | What do I do? --[[User:Adam.gamedev|Adam.gamedev]] 17:45, 12 July 2010 (UTC) |
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| |
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| now the actual error fixes:
| | == gameinfo.txt == |
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| |
|
| ===All projects===
| | When I Debug my Mod, I get this error: |
| | Setup file 'gameinfo.txt' doesn't exist in subdirectory 'hl2'. |
| | Check your -game paremeter or VCONFIG setting. |
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| |
|
| Many, many instances of "error C2065: 'i' : undeclared identifier". This is where there is code like:
| | What do I do? --[[User:Adam.gamedev|Adam.gamedev]] 19:33, 12 July 2010 (UTC) |
| <pre>
| |
| for(int i=0; i<XXX; i++)
| |
| {
| |
| //do something
| |
| }
| |
| | |
| for( i=0; i<YYY; i++)
| |
| {
| |
| //do something else
| |
| }
| |
| </pre>
| |
| | |
| Change the first line to:
| |
| <pre>
| |
| int i;
| |
| for( i=0; i<XXX; i++)
| |
| ''etc.''
| |
| </pre>
| |
| | |
| to fix these problems.
| |
| | |
| '''Release:'''
| |
| | |
| '''client:'''
| |
| | |
| ..\public\vstdlib\strtools.h(90):
| |
| inline char* Q_strrchr (const char *s, char c)
| |
| | |
| | |
| ..\public\vstdlib\strtools.h(93) zu
| |
| nline char* Q_strstr( const char *s1, const char *search )
| |
| | |
| hud_bitmapnumericdisplay.cpp(159)
| |
| if( bStart || digit > 0 || pos <= pow((float)10,numSigDigits-1) )
| |
| | |
| ..\game_shared\baseentity_shared.cpp(245)
| |
| char *s = strchr( (char *)szKeyName, '#' );
| |
| | |
| ..\tier1\KeyValues.cpp(800)
| |
| char *subStr = strchr((char *)keyName, '/');
| |
| | |
| | |
| Added msvcrt.lib and user32.lib to Linker->Input->Additional Dependencies
| |
| | |
| Added LIBC to Linker->Input->Ignore specific library
| |
| | |
| Added /FORCE:MULTIPLE to Linker->Command Line->Additional Options
| |
| | |
| | |
| -----------
| |
| '''hl:'''
| |
| | |
| vguiscreen.cpp(69)
| |
| char *s = strchr( (char *)szKeyName, '#' );
| |
| | |
| TemplateEntities.cpp(298)
| |
| int iMax = pow((double)10, (int)(strlen(ENTITYIO_FIXUP_STRING)-1)); // -1 for the &
| |
| | |
| Added user32.lib to Additional Dependencies under Linker->Input
| |
| | |
| Added /FORCE:MULTIPLE to Linker->Command Line->Additional Options
| |
| | |
| | |
| -------------------------
| |
| '''Debug:'''
| |
| '''client:'''
| |
| | |
| ...\public\tier0\memoverride.cpp line 405-430
| |
| | |
| Remove "_base" from those functions. Looks then like that:
| |
| | |
| #if defined(_DEBUG) && _MSC_VER >= 1300
| |
| void __cdecl _aligned_free(
| |
| void *
| |
| );
| |
| void * __cdecl _aligned_malloc(
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| size_t,
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| size_t
| |
| );
| |
| void * __cdecl _aligned_malloc_base(
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| size_t size,
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| size_t align
| |
| )
| |
| {
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| return _aligned_malloc(size, align);
| |
| }
| |
|
| |
| void __cdecl _aligned_free_base(
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| void *memblock
| |
| )
| |
| {
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| _aligned_free(memblock);
| |
| }
| |
| #endif[/quote]
| |
| | |
| | |
| Added msvcrtd.lib and user32.lib Linker->Input->Additional Dependencies
| |
| | |
| Added /FORCE:MULTIPLE to Linker->Command Line->Additional Options
| |
| | |
| --------
| |
| '''hl:'''
| |
| | |
| ...\dlls\ai_behavior_follow.cpp(2090)
| |
| #ASSERT_INVARIANT( sizeof(FollowerListIter_t) == sizeof(AI_FollowManagerInfoHandle_t) );
| |
| | |
| Added user32.lib to Linker->Input->Additional Dependencies
| |
| | |
| Added /FORCE:MULTIPLE to Linker->Command Line->Additional Options
| |
| | |
| | |
| -------
| |
| | |
| thats as far as you get with [http://www.chatbear.com/board.plm?a=viewthread&t=104,1102070328,6443&b=4991&id=949052&v=flatold&s=0 this forumthreat]
| |
| | |
| i had some errors in c_rope
| |
| | |
| fixed it with:
| |
| | |
| taking the closing "}" from ''( int iRenderCache = 0; iRenderCache < nRenderCacheCount; ++iRenderCache )''
| |
| | |
| behind ''++m_aRenderCache[iRenderCache].m_nCacheCount;''
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| | |
| (means from line 231 (i think) to line 252)
| |
| | |
| other thing i did is, i added "int" in front of many "i" in for()'s (whatever it's called in eng *.*)
| |
| | |
| i'm still trying to complete this so it will compile, hope i could help anyone...
| |
| | |
| greetz
| |
| --[[User:Rotzi|Created by: Rotzi]] 28 Jan 2006 (GMT+1) | |
| *grml*...
| |
| doesn't work neither with express nor with full version... maybe i'm just stupid...
| |
| --[[User:Rotzi|Created by: Rotzi]] 6 Feb 2006 (GMT+1)
| |
| ----
| |
| | |
| == Misc ==
| |
| I'll be getting a copy of Visual Studio 2005 (not express) in the next couple of weeks. Is there a problem compiling on it too or does anybody know yet? --[[User:AndrewNeo|AndrewNeo]] 07:11, 28 Jan 2006 (PST)
| |
| | |
| No, what i read is there are no Problems with normal, full Version of VS 05. --[[User:Rotzi|Rotzi]] 4 Fe 2006 (GMT+1)
| |
Visual C++ Express 2005 Directories Setup
After installing the Microsoft Windows (Platform) SDK, when setting up the directories in Visual C++ Express 2005 do you need to add "Source Files"?? It has one entry:
$(VCInstallDir)crt\src
I found this directory in the Platform SDK:
C:\Program Files\Microsoft Platform SDK\src\crt
Just curious if it needs to be added.
OK, looks like I Googled for nothing, so I'm going to warn you guys now, if your getting errors, look in this page, because I Googled for 2 hours, just to be lead back to the page I started on, but at least it all works now, I'm glad for that. In conclusion, make sure you aren't looking at the fix before you Google for it...
PRJ0019
When I Build my Mod (Debug), I get this error:
echo Project : error PRJ0019: A tool returned an error code from "Copying to c:\program files\steam\steamapps\SourceMods\hunternavan\bin\"
What do I do? --Adam.gamedev 17:45, 12 July 2010 (UTC)
gameinfo.txt
When I Debug my Mod, I get this error:
Setup file 'gameinfo.txt' doesn't exist in subdirectory 'hl2'.
Check your -game paremeter or VCONFIG setting.
What do I do? --Adam.gamedev 19:33, 12 July 2010 (UTC)