Updateitem2: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(Cleaned up KV, flags, I/O and added more information)
m (Classifying as model entity)
 
(7 intermediate revisions by 7 users not shown)
Line 1: Line 1:
{{portal point|updateitem2}} It was added by the March 1, 2010 update.
{{CD|CPortal_Dinosaur|file1=portal_radio.cpp}}
{{ent not in fgd|nolink=1|because=it can only be configured through code}}
{{this is a|model entity|game=Portal|name=updateitem2}} It was added in the March 1, 2010 update. It is an Aperture Science Radio set to 85.2 FM. Plays an up-beat instrumental version of Still Alive until moved near an [[updateitem1]], where it will start to play a Morse Code or SSTV transmission. The entity is automatically placed and configured in code based on the map name, and does nothing if placed manually through Hammer.


==Entity Description==
== See also ==
An Aperture Science Radio set to 85.2 FM. Plays an up-beat instrumental version of Still Alive until moved to a certain part of the map, where it will start to play a Morse Code or SSTV transmission.
* {{ent|updateitem1}}
 
* {{ent|prop_physics}}
They will not play any audio when spawned in or added to a map manually. This is because they lack an associated [[updateitem1]], which stores data that this entity needs to play its sounds. Simply adding an updateitem1 will not fix this, however, as it has to be linked to that specific entity. Also, it is not possible to link an updateitem2 to an updateitem1 outside of the source code. This is because they are created entirely inside the source code, dynamically added to the maps depending on if the player has beaten the game or not.
 
==Keyvalues==
{{KV BasePropPhysics}}
 
==Flags==
{{Fl BasePropPhysics}}
 
== Inputs ==
{{I BasePropPhysics}}
 
== Outputs ==
{{O BasePropPhysics}}
 
== See Also ==
* [[Updateitem1]]
* [[prop_physics]]

Latest revision as of 04:35, 19 May 2025

C++ Class hierarchy
CPortal_Dinosaur
CPhysicsProp
CBreakableProp
CBaseProp
CBaseAnimating
CBaseEntity
C++ portal_radio.cpp
Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map because it can only be configured through code.

updateitem2 is a model entity available in Portal Portal. It was added in the March 1, 2010 update. It is an Aperture Science Radio set to 85.2 FM. Plays an up-beat instrumental version of Still Alive until moved near an updateitem1, where it will start to play a Morse Code or SSTV transmission. The entity is automatically placed and configured in code based on the map name, and does nothing if placed manually through Hammer.

See also