Template:Fl npc turret floor: Difference between revisions

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(anything all games since EP2 also meant it works on base HL2 since Source 2007.)
 
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* Autostart
{{Fl|32|Autostart|Unknown. Possibly deprecated.}}
{{Bug|not armed [[npc_citizen]] will react and run away from turret even if they are forced to use neutral relationships with it what can ruin [[ai_goal_actbusy]] activity for example, disabling this flag can help in this cases.}}
{{Fl|64|Start Inactive|Causes this turret to start deactivated}}
* Start Inactive
{{Fl|128|Fast Retire|Makes this turret return to its dormant state faster after losing a target}}
* Fast Retire
{{Fl|256|Out of Ammo|Makes this turret unable to shoot at acquired targets}}
* Out of Ammo
{{Fl|512|Citizen modified (Friendly)|This turret will be allied with the player and use a special skin|since={{src07}}}}
* {{EP2 add|Citizen modified (Friendly)}}<noinclude>
<noinclude>
[[Category:Flag Templates|Npc turret floor]]
[[Category:Flag Templates|Npc turret floor]]
</noinclude>
</noinclude>

Latest revision as of 02:20, 10 April 2025

Autostart : [32]
Unknown. Possibly deprecated.
Start Inactive : [64]
Causes this turret to start deactivated
Fast Retire : [128]
Makes this turret return to its dormant state faster after losing a target
Out of Ammo : [256]
Makes this turret unable to shoot at acquired targets
Citizen modified (Friendly) : [512] (in all games since Source 2007)
This turret will be allied with the player and use a special skin