$masks1: Difference between revisions
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{{This is a|shader parameter|name=$masks1|game=Counter-Strike: Global Offensive}} Used in [[Character (shader)]]. It specifies various lighting effects in each of the 4 layers. | |||
The purpose of each layer is: | |||
:'''Red channel''' - [[$rimlight]] mask | |||
:'''Green channel''' - [[Phong]] Albedo mask | |||
:'''Blue channel''' - [[$metalness]] mask | |||
:'''Alpha channel''' - [[$warpindex]] mask | |||
[[Category:Shader parameters|m]] | |||
Latest revision as of 10:16, 10 August 2024
$masks1
is a material shader parameter available in Counter-Strike: Global Offensive. Used in Character (shader). It specifies various lighting effects in each of the 4 layers.
The purpose of each layer is:
- Red channel - $rimlight mask
- Green channel - Phong Albedo mask
- Blue channel - $metalness mask
- Alpha channel - $warpindex mask