Talk:$basetexture: Difference between revisions
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($basetexturetransform vs sky) |
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It seems $basetexturetransform doesn't work with the sky shader? Then rotating a skybox will be difficult… Anybody know how to do that? [[User:FloraC|FloraC]] ([[User talk:FloraC|talk]]) 15:47, 26 July 2019 (UTC) | It seems $basetexturetransform doesn't work with the sky shader? Then rotating a skybox will be difficult… Anybody know how to do that? [[User:FloraC|FloraC]] ([[User talk:FloraC|talk]]) 15:47, 26 July 2019 (UTC) | ||
: Sorry, my own mistake. It works. [[User:FloraC|FloraC]] ([[User talk:FloraC|talk]]) 16:42, 26 July 2019 (UTC) | |||
I suspect $basetexturetransform2 was intentionally removed for clarity thus not a bug. [[User:FloraC|FloraC]] ([[User talk:FloraC|talk]]) 06:50, 26 December 2019 (UTC) | |||
: It can be presumed they left it out since it wasn't being used and wasn't worth another texcoord. However, there is evidence it was planned or needed for some things (there's a <code>FIXME</code> somewhere involving it, for example) and they might have planned to get back to it later. --[[User:Blixibon|Blixibon]] ([[User talk:Blixibon|talk]]) 16:41, 27 December 2019 (UTC) |
Latest revision as of 02:07, 12 July 2024
It seems $basetexturetransform doesn't work with the sky shader? Then rotating a skybox will be difficult… Anybody know how to do that? FloraC (talk) 15:47, 26 July 2019 (UTC)
I suspect $basetexturetransform2 was intentionally removed for clarity thus not a bug. FloraC (talk) 06:50, 26 December 2019 (UTC)
- It can be presumed they left it out since it wasn't being used and wasn't worth another texcoord. However, there is evidence it was planned or needed for some things (there's a
FIXME
somewhere involving it, for example) and they might have planned to get back to it later. --Blixibon (talk) 16:41, 27 December 2019 (UTC)