Template:BaseWeaponSE1: Difference between revisions
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(Created base weapon template for weapons in Sin Episodes) |
m (Substituted IO templates) |
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==Inputs== | ==Inputs== | ||
{{minititle|Base}} | {{minititle|Base}} | ||
{{ | {{I|[[AddOutput]]|Evaluates a keyvalue/output on this entity. <br/>Format: <code><key> <value></code><br/>Format: <code><output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite></code>|param=string}} | ||
{{ | {{I|FireUser1|to=FireUser4|Fire the <code>OnUser</code> outputs; see [[User Inputs and Outputs]].}} | ||
{{ | {{I|Kill|Removes this entity and any entities parented to it from the world.}} | ||
{{ | {{I|KillHierarchy|Functions the same as <code>Kill</code>, although this entity and any entities parented to it are killed on the same frame, being marginally faster than <code>Kill</code>.}} | ||
==Outputs== | ==Outputs== | ||
{{minititle|Weapon}} | {{minititle|Weapon}} | ||
{{ | {{O|OnNPCPickup|Fires when an [[NPC]] picks up this weapon. {{activator|NPC}}}} | ||
{{ | {{O|OnPlayerUse|Fires when the player [[+use]]s this weapon. {{PlAct}}}} | ||
{{ | {{O|OnPlayerPickup|Fires when a player picks up this weapon. {{PlAct}}}} | ||
{{minititle|Targetname}} | {{minititle|Targetname}} | ||
{{ | {{O|OnUser1|to=OnUser4|These Outputs each fire in response to the firing of the like-numbered <code>FireUser1</code> to <code>FireUser4</code> Input; see [[User Inputs and Outputs]].}} | ||
{{ | {{O|OnUse|Fired when the <code>Use</code> input is given.}} | ||
<noinclude> | |||
[[Category: Sin Episodes]] | |||
</noinclude> |
Latest revision as of 11:20, 21 April 2025
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Weapon:
Flags
- 1 : Start Constrained. Prevents the model from moving.
Inputs
Base:
- AddOutput <string>
- Evaluates a keyvalue/output on this entity.
Format:<key> <value>
Format:<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite>
- FireUser1 to FireUser4
- Fire the
OnUser
outputs; see User Inputs and Outputs.
- Kill
- Removes this entity and any entities parented to it from the world.
- KillHierarchy
- Functions the same as
Kill
, although this entity and any entities parented to it are killed on the same frame, being marginally faster thanKill
.
Outputs
Weapon:
- OnNPCPickup
- Fires when an NPC picks up this weapon. (!activator is the NPC)
- OnPlayerUse
- Fires when the player +uses this weapon. (!activator is the player.)
- OnPlayerPickup
- Fires when a player picks up this weapon. (!activator is the player.)
Targetname:
- OnUser1 to OnUser4
- These Outputs each fire in response to the firing of the like-numbered
FireUser1
toFireUser4
Input; see User Inputs and Outputs.
- OnUse
- Fired when the
Use
input is given.