Template:KV Glow: Difference between revisions

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(L4D2 glow baseclass keyvalues)
 
(Undo revision 485878 by Alexiscoutinho (talk) "on approach" is sufficient to convey direction and clarify the invis -> vis -> invis order)
 
(4 intermediate revisions by 3 users not shown)
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{{ScrollBox|title=Glow|
{{minititle|Glow}}
{{KV|Glow State (glowstate)|choices|
{{KV|Glow State|intn=glowstate|choices|
:* OFF
:* OFF
:* +use
:* +use
:* look-at
:* look-at
:* ON|only=L4d2}}
:* ON|only={{l4d2}}}}
{{KV|Glow Range (glowrange)|int|Range at which the glow becomes visible. 0 means always visible.|only=L4d2}}
{{KV|Glow Range|intn=glowrange|int|Range at which the glow becomes visible on approach. 0 means always visible.|only={{l4d2}}}}
{{KV|Glow Range Min (glowrangemin)|int|Range at which the glow stops being visible. 0 means always visible.|only=L4d2}}
{{KV|Glow Range Min|intn=glowrangemin|int|Inner range at which the glow stops being visible on approach. 0 means always visible.|only={{l4d2}}}}
{{KV|Glow Color Override (R G B) (glowcolor)|color255|Change the render color of the glow.|only=L4d2}}
{{KV|Glow Color Override (R G B)|intn=glowcolor|color255|Change the render color of the glow.|only={{l4d2}}}}<noinclude>[[Category:Keyvalue Templates|Glow]]</noinclude>
}}

Latest revision as of 09:04, 26 July 2025

Glow:

Glow State (glowstate) <choices> (only in Left 4 Dead 2)
  • OFF
  • +use
  • look-at
  • ON
Glow Range (glowrange) <integer> (only in Left 4 Dead 2)
Range at which the glow becomes visible on approach. 0 means always visible.
Glow Range Min (glowrangemin) <integer> (only in Left 4 Dead 2)
Inner range at which the glow stops being visible on approach. 0 means always visible.
Glow Color Override (R G B) (glowcolor) <color255> (only in Left 4 Dead 2)
Change the render color of the glow.