Template:KV Glow: Difference between revisions
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Deprecated (talk | contribs) (L4D2 glow baseclass keyvalues) |
(Undo revision 485878 by Alexiscoutinho (talk) "on approach" is sufficient to convey direction and clarify the invis -> vis -> invis order) |
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{{ | {{minititle|Glow}} | ||
{{KV|Glow State | {{KV|Glow State|intn=glowstate|choices| | ||
:* OFF | :* OFF | ||
:* +use | :* +use | ||
:* look-at | :* look-at | ||
:* ON|only= | :* ON|only={{l4d2}}}} | ||
{{KV|Glow Range | {{KV|Glow Range|intn=glowrange|int|Range at which the glow becomes visible on approach. 0 means always visible.|only={{l4d2}}}} | ||
{{KV|Glow Range Min | {{KV|Glow Range Min|intn=glowrangemin|int|Inner range at which the glow stops being visible on approach. 0 means always visible.|only={{l4d2}}}} | ||
{{KV|Glow Color Override (R G B) | {{KV|Glow Color Override (R G B)|intn=glowcolor|color255|Change the render color of the glow.|only={{l4d2}}}}<noinclude>[[Category:Keyvalue Templates|Glow]]</noinclude> | ||
}} |
Latest revision as of 09:04, 26 July 2025
Glow:
- Glow Range (glowrange) <integer> (only in
)
- Range at which the glow becomes visible on approach. 0 means always visible.
- Glow Range Min (glowrangemin) <integer> (only in
)
- Inner range at which the glow stops being visible on approach. 0 means always visible.
- Glow Color Override (R G B) (glowcolor) <color255> (only in
)
- Change the render color of the glow.