Item ammo buckshot: Difference between revisions
Jump to navigation
Jump to search
(Created page for the buckshot ammo entity used by weapon_scattergun in Sin Episodes) |
m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.) |
||
(2 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{back | List of SE1 entities}} | {{back | List of SE1 entities}} | ||
[[File: item_ammo_buckshot.png | right | 300px]] | [[File: item_ammo_buckshot.png | right | 300px]] | ||
{{this is a|point entity|name=item_ammo_buckshot|game=SiN Episodes}} It's a box of scattergun ammo for the [[weapon_scattergun]] and provides 10 in ammunition regardless of difficulty setting, even through only 8 are visible to be in the package. | |||
{{ | |||
__TOC__ | __TOC__ |
Latest revision as of 19:12, 17 May 2024
item_ammo_buckshot
is a point entity available in SiN Episodes. It's a box of scattergun ammo for the weapon_scattergun and provides 10 in ammunition regardless of difficulty setting, even through only 8 are visible to be in the package.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Outputs
- OnPlayerTouch
- Fires when the player touches this item. !activator is the player.
- OnUse
- Fired when the
Use
input is given.