Conflict Theory: Difference between revisions

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{{AlphaModSmall|engine=Source|download=}}
{{Orphan|date=January 2024}}
<!-- See [[Category talk:HL2 Third Party Mods]] for info on using the above. -->
 
{{ModStatus|engine=Source|mode=mp|status=dead}}


==Overview==
==Overview==
Conflict Theory is a new multiplayer based game that will feature a story that spans from video game to comic book. The levels will all exist in the same world, which means you should be able to figure out where one level takes place VS. the last level you played. There will be 3 distict locals in the world, A desolate iron jungle, a utopian city and a ghetto. (More on this later)
Conflict Theory was a mod attempt that was planned to feature a story that was going to span from video game to comic book. The levels would all exist in the same world, which means you should have been able to figure out where one level would take place versus the last level played. Three distict locals were planned in the world: A desolate iron jungle, a utopian city and a ghetto.


==Features==
==Planned features==
* All new weapons
* All new weapons.
* All new storyline that is not a part of the Half-Life series
* All new storyline that would not be a part of the Half-Life series.
* All new graphics with new textures, models, levels, characters and more.
* All new graphics with new textures, models, levels, characters and more.


==Media==
==Media==
We've been in concept for over 2 years now, a lot of thought has gone into the project, however; we just started developing levels and the few screenshots show the early workings of our first level.
*[http://www.youtube.com/watch?v=bBIqb09Xb-w Spire video (YouTube)]
Go to http://conflicttheory.biscuitcleaver.com/ and see the first four screens.
*[http://www.youtube.com/watch?v=OI0fIHcOaHc City video (YouTube)]


==History==
==History==
A brief history of the mod. How long has it been around, what kind of changes has it gone through, what problems had to be overcome. You know. Whatever. If you want it.
This mod was intended to be a graduation project for December 2006. It had been in the making for three years, most of it being in concept only.
It seem to have died due to a lack of programmers. ("As far as this project fizzling out, Not gonna happen. If this project doesn't go gold, we don't graduate. This means we need to get everything done by December.")


==Team==
==Team==
The team is a class project consisting of me and another partner full time. The rest of the work will consist of contracters to do specific deeds. So far we have one person working on music, another on some Zbrush modeling and another to get started with the very basic programming.
The team consisted of [[User:Co11|Co11]] and another fulltime partner. The rest of the work was to consist of contractors to do specific deeds. The team had one contractor working on music, another on some Zbrush modeling, and another to get started with the very basic programming.
 
==Other info==
* http://conflicttheory.biscuitcleaver.com
* links to mod specific tutorials on the wiki and externally


==Help Wanted==
==Help Wanted==
* We are looking for a programmer who knows their AI stuff, which should clue you in the fact that we're not making your everyday mod.
* The team were looking for a skilled AI programmer, as well as programming help with creating a few new game modes that they had planned out.
* We're also needing programming help with creating a few new game modes that we have planned out.
 
* As far as this project fizzling out, Not gonna happen. If this project doesn't go gold, we don't graduate. This means we need to get everything done by December.
 
==E3 Notice==
* We're planning to be in L.A for E3 in may, so if you're interested in the project, contact me at biscuitcleaver AT gmail.com and arrange to talk. I'm always interested in hearing what other people have to say about the project, and I'll have content ready that I'm not wanting to show online until closer to Launch day.
 
==Siggraph Notice==
* There's a good chance I'll be going to Siggraph in Boston, so if you're interested in the project and would like to meet on the OTHER side of the country; again, just e-mail me and we'll get everything set up to talk about Conflict Theory.  


[[Category:HL2 Third Party Mods]][[Category:HL1 Third Party Mods]]
==External links==
*[http://conflicttheory.biscuitcleaver.com Official site]

Latest revision as of 10:30, 5 January 2024

Skull and crossbones.png

This multiplayer mod for Source is no longer being developed.

Overview

Conflict Theory was a mod attempt that was planned to feature a story that was going to span from video game to comic book. The levels would all exist in the same world, which means you should have been able to figure out where one level would take place versus the last level played. Three distict locals were planned in the world: A desolate iron jungle, a utopian city and a ghetto.

Planned features

  • All new weapons.
  • All new storyline that would not be a part of the Half-Life series.
  • All new graphics with new textures, models, levels, characters and more.

Media

History

This mod was intended to be a graduation project for December 2006. It had been in the making for three years, most of it being in concept only. It seem to have died due to a lack of programmers. ("As far as this project fizzling out, Not gonna happen. If this project doesn't go gold, we don't graduate. This means we need to get everything done by December.")

Team

The team consisted of Co11 and another fulltime partner. The rest of the work was to consist of contractors to do specific deeds. The team had one contractor working on music, another on some Zbrush modeling, and another to get started with the very basic programming.

Help Wanted

  • The team were looking for a skilled AI programmer, as well as programming help with creating a few new game modes that they had planned out.

External links