Talk:Optimization (Non-Geometry): Difference between revisions

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(TODO list)
 
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** z-clipping with [[env_fog_controller]]
** z-clipping with [[env_fog_controller]]
* materials
* materials
*NPCs and AI
: Should this article be broken into multiple ones? There's quite a bit that should be discussed here that I don't think has been. Optimization is a HUGE subject. I'd like to write more on it, just quite busy.--[[User:Spektre1|Spektre1]] 02:34, 30 Jan 2006 (PST)

Latest revision as of 03:34, 30 January 2006

TODO:

  • NPCs and AI
Should this article be broken into multiple ones? There's quite a bit that should be discussed here that I don't think has been. Optimization is a HUGE subject. I'd like to write more on it, just quite busy.--Spektre1 02:34, 30 Jan 2006 (PST)