Talk:Optimization (Non-Geometry): Difference between revisions
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** z-clipping with [[env_fog_controller]] | ** z-clipping with [[env_fog_controller]] | ||
* materials | * materials | ||
*NPCs and AI | |||
: Should this article be broken into multiple ones? There's quite a bit that should be discussed here that I don't think has been. Optimization is a HUGE subject. I'd like to write more on it, just quite busy.--[[User:Spektre1|Spektre1]] 02:34, 30 Jan 2006 (PST) |
Latest revision as of 03:34, 30 January 2006
TODO:
- models vs brushes
- prop fading
- lightmap resolution
- fog
- brush-based fog vs env_fog_controller
- z-clipping with env_fog_controller
- materials
- NPCs and AI
- Should this article be broken into multiple ones? There's quite a bit that should be discussed here that I don't think has been. Optimization is a HUGE subject. I'd like to write more on it, just quite busy.--Spektre1 02:34, 30 Jan 2006 (PST)