Info lighting relative: Difference between revisions
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Gtamike TSGK (talk | contribs) (The entity is available by default for the current build of Garry's Mod) |
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{{obsolete}} | {{obsolete|entity=1}} | ||
{{Ent not in fgd|any|except={{portal}} and {{Garry's_Mod}}}} | |||
{{ | {{CD|CInfoLightingRelative|file1=1}} | ||
{{This is a|point entity|name=info_lighting_relative|sprite=info_lighting.png|before=Left 4 Dead}} An entity that allows a model to be lit from a different light origin without affecting the environment around the model. Great for lighting up trees with many lights or doing manual light correction. It is used in {{ent|d1_trainstation_01}}, where inside the train car [[Dr. Gordon Freeman|Gordon]] encounters [[G-Man]]. | |||
Deprecated by <code>LightingOrigin</code> keyvalue and <code>SetLightingOrigin</code> input for point entities (these however are not in Valve's [[FGD]] by default), use those instead, as they can accept any entity as a lighting origin. | Deprecated by <code>LightingOrigin</code> keyvalue and <code>SetLightingOrigin</code> input for point entities (these however are not in Valve's [[FGD]] by default), use those instead, as they can accept any entity as a lighting origin. | ||
== Keyvalues == | |||
{{KV|Lighting Landmark|intn=LightingLandmark|target_destination|Entity at which the reference origin is contained. If empty, the info_lighting_relative's origin will be used.}} | |||
== External Links == | |||
* [https://www.youtube.com/watch?v=JVtIS-Rssjc Video by gtamike_TSGK] | |||
* [http://gamebanana.com/prefabs/7242 Relative Lighting Tutorial by Bud Doug Lee] | |||
* [http://gtamike.tsgk.com/relations.zip Example VMF] | |||
* [https://gamebanana.com/mods/3897 Example VMF (gamebanana)] | |||
[[ | [[File:Z1.jpg|thumb|left|Red and Green tree lighting effect using info_lighting_relative.]] | ||
[[ | [[File:Z2.jpg|thumb|left|Ghost lighting effect using info_lighting_relative.]] | ||
[[ | [[File:Z3.jpg|thumb|left|Ghost lighting effect using info_lighting_relative.]] |
Latest revision as of 12:31, 21 August 2025

This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.

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CInfoLightingRelative |
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info_lighting_relative
is a point entity available in all Source games before
Left 4 Dead. An entity that allows a model to be lit from a different light origin without affecting the environment around the model. Great for lighting up trees with many lights or doing manual light correction. It is used in d1_trainstation_01, where inside the train car Gordon encounters G-Man.
Deprecated by LightingOrigin
keyvalue and SetLightingOrigin
input for point entities (these however are not in Valve's FGD by default), use those instead, as they can accept any entity as a lighting origin.
Keyvalues
- Lighting Landmark (LightingLandmark) <targetname>
- Entity at which the reference origin is contained. If empty, the info_lighting_relative's origin will be used.