Env rotorwash emitter: Difference between revisions
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{{ | {{CD|CRotorWashEmitter|file1=rotorwash.cpp}} | ||
{{this is a|point entity|name=env_rotorwash_emitter|game=Half-Life 2 series|game1=Portal|game2=Alien Swarm}} It creates a [[rotor wash]] effect, when a helicopter flies near the ground. The surface below must always be at most 1024 units away to be detected, and can either be solid ground, water or slime. | |||
==Keyvalues== | ==Keyvalues== | ||
{{KV|Altitude | {{KV Targetname}} | ||
{{KV|Altitude|intn=altitude|float|Altitude the rotorwash will show up. Despite being present in the entity, it's not actually used for anything.}} | |||
Latest revision as of 15:17, 8 September 2024
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CRotorWashEmitter |
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env_rotorwash_emitter
is a point entity available in Half-Life 2 series,
Portal, and
Alien Swarm. It creates a rotor wash effect, when a helicopter flies near the ground. The surface below must always be at most 1024 units away to be detected, and can either be solid ground, water or slime.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Altitude (altitude) <float>
- Altitude the rotorwash will show up. Despite being present in the entity, it's not actually used for anything.