Concussiveblast: Difference between revisions

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(Created page with "{{lang|Concussiveblast}} {{obsolete}} {{ent not in fgd|nolink=1}} {{hl2 point|concussiveblast}} This entity relies on the entity {{ent|weapon_cguard}}, which is not present in...")
 
(doesn't seem obsolete based on description)
 
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{{lang|Concussiveblast}}
{{ent not in fgd|codeonly=1}}
{{obsolete}}
{{CD|CConcussiveBlast|file1=weapon_cguard.cpp}}
{{ent not in fgd|nolink=1}}
{{this is a|point entity|name=concussiveblast|game=Half-Life 2 series|game1=Portal|game2=Source SDK Bases}} This entity appears to have been intended for {{ent|weapon_cguard}}, an unused weapon from the Half-Life 2 Beta. It is now used by [[npc_strider|striders]] as the centerpiece of their cannon blast, functioning as the explosion that deals the actual damage and creates the warp effect.
{{hl2 point|concussiveblast}} This entity relies on the entity {{ent|weapon_cguard}}, which is not present in the official release of Half-Life 2. This entity serves no use to mappers.
 
{{code class|CConcussiveBlast|weapon_cguard.cpp}}

Latest revision as of 16:26, 23 May 2025

Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map because it can only be configured through code.
C++ Class hierarchy
CConcussiveBlast
CBaseEntity
C++ weapon_cguard.cpp

concussiveblast is a point entity available in Half-Life 2 series Half-Life 2 series, Portal Portal, and Source SDK BasesSource SDK BasesSource SDK Bases Source SDK Bases. This entity appears to have been intended for weapon_cguard, an unused weapon from the Half-Life 2 Beta. It is now used by striders as the centerpiece of their cannon blast, functioning as the explosion that deals the actual damage and creates the warp effect.