Concussiveblast: Difference between revisions
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(Created page with "{{lang|Concussiveblast}} {{obsolete}} {{ent not in fgd|nolink=1}} {{hl2 point|concussiveblast}} This entity relies on the entity {{ent|weapon_cguard}}, which is not present in...") |
(doesn't seem obsolete based on description) |
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{{ | {{ent not in fgd|codeonly=1}} | ||
{{ | {{CD|CConcussiveBlast|file1=weapon_cguard.cpp}} | ||
{{this is a|point entity|name=concussiveblast|game=Half-Life 2 series|game1=Portal|game2=Source SDK Bases}} This entity appears to have been intended for {{ent|weapon_cguard}}, an unused weapon from the Half-Life 2 Beta. It is now used by [[npc_strider|striders]] as the centerpiece of their cannon blast, functioning as the explosion that deals the actual damage and creates the warp effect. | |||
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Latest revision as of 16:26, 23 May 2025

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CConcussiveBlast |
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concussiveblast
is a point entity available in Half-Life 2 series,
Portal, and
Source SDK Bases. This entity appears to have been intended for weapon_cguard, an unused weapon from the Half-Life 2 Beta. It is now used by striders as the centerpiece of their cannon blast, functioning as the explosion that deals the actual damage and creates the warp effect.